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Mechanics FAQ

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Green boxes contain questions and answers.

Light blue boxes contain guides and explanations.

Dark blue boxes contain information you should know.

Grey boxes are direct quotes from Discord, usually.


What moves can I learn via Overranking?

What moves can I learn via Overranking?

  • A pokemon that overranks can learn a single move on it's move list from ANY rank above it's own.
The book says you always do a minimum one damage, but can anything reduce my damage to zero?

Answer

Type-Resistance, Force Fields (light screen/reflect/aurora veil etc.), Shield Moves (Protect/Detect/Wide Guard), And certain Abilities (Filter, Flash Fire, Volt Absorb) can reduce damage to 0.

How many successes do I need to succeed on an Accuracy check?

Answer

  • The number of successes you need is determined by how many actions you have taken in that Round. On your first action you need one success, second action, two successes, etc.
  • Learn More on Pg.49
What’s the difference between a Round and a Turn?

Answer

Rounds consist of multiple rotations through the Initiative order. Each Pokemon can take up to 5 Actions in a single round. Starting with the highest initiative, that Pokemon takes a Turn where it can perform an action. Continue the process down the Initiative order until all Pokemon are out of Actions to take or pass their turn.

When the book says that Multiple Actions are optional, does that mean I can forgo them in my game?

Answer

Multiple Actions have an Optional tag next to them because it is optional whether or not you want to use them on your turn. Multiple Actions are built into the system and affect how the system is balanced, and so should be included in your play.

Is the amount of successes necessary to Evade or Clash affected by previous actions?

Answer

When you Evade or Clash, you only need to match your opponent’s successes on their Accuracy Check to be successful.

Does Evading or Clashing count as one of my 5 Actions per Turn?

Answer

Yes, Evading and Clashing each add 1 to your action count.

Are there any moves you can’t Evade or Clash?

Answer

Moves that use a Social Attribute (Cool, Cute, Tough, Smart, Beauty) for Accuracy can’t be evaded or clashed. Support Moves, Moves that ignore Defenses, and Moves that have a Set Damage cannot be clashed, as well.

Are the success/victories required for Training/Evolution cumulative?

Answer

  • No. After you rank up or evolve, the number of successes you need does not include successes from before ranking up/evolving.
  • IE: A beginner pokemon needs 6 successes to rank up to Amateur. Once it's Amateur, it needs 12 successes to get to Ace, the 6 it already has do not count.
Do I have to get all the required successes for Rank Up in one training session?

Answer

No. Write down the total number of successes you have at the end of each training session as you add up training session results until you reach the target number.

How many targets can I affect with my move that targets “All Allies/Foes in Range”?

Answer

The amount of allies/foes you can target is dependent on your rank. Check its description on pg. 30 for more specifics.

Does the damage caused each round by Restrain moves (Fire Spin, etc) ignore defenses?

Answer

Yes.

Does a Shield move block all the attacks from a move with Successive Actions?

Answer

No. A Shield move only blocks one action, and Successive Actions lets you take multiple actions to attack.

Why is Assurance/X move different from how it is in the games?

Answer

Different moves have been given different effects to match the feel wanted for Pokerole. This is not the case for everything, but 99% of the time the change is intentional.

What effects stack with each other?

Answer

  • Moves stack with Abilities with the same effect. (Example: Moves with High critical + Super Luck / Growl + Intimidate / Moves that increase an attribute + Ability that increases an attribute)
  • Items stack with Abilities with the same effect
  • Moves + Items with the same effect do not stack
  • Moves + Moves do not stack, take the larger number and apply that
  • Abilities with the same effect do not stack even when they are from a different source.
How do Charge moves work?

Answer

Charge moves are split between two turns. The first turn is the turn you declare you are using a charge move. You roll the Accuracy for the move, jot that down, and your turn ends. The battle continues until your next turn, where 1, your target can attempt to evade or clash, and 2, you roll the damage for your move.

If you fail your accuracy roll, the second half of the Charge move process is irrelevant: you can take any action you wish on that turn.

How does the move Bide work?

Answer

When you first use Bide, you roll for accuracy to see if you can successfully activate the move. Once you have, the battle continues until you have taken two hits. You may not clash or evade moves targeted at you during this time, (though you may clash for an ally at storyteller's discretion). After you have taken two hits, you may once again use Bide (even if it's the same round), rolling accuracy and if you hit, applying the bonus damage detailed in the move description.

How does Sucker Punch work?

Answer

When using Sucker Punch, the puncher trades their chance to evade/clash/react to an attack to make an attack first. The opponent who attacked first also cannot evade/clash/react to the sucker punch because they're in the middle of their own attack.

  • Pikachu uses Thundershock on Nickit and rolls to hit
  • Nickit declares it's using Sucker Punch, it rolls to hit BEFORE Thundershock finishes.
  • Nickit rolls for damage if the Sucker Punch was successful
  • Thundershock now finishes, Pikachu goes straight to rolling damage as Nickit forfeited it's chance to evade so it could use Sucker Punch.
Can I retrain my Trainer's skills or stats?

Answer

Storyteller's discretion. Your storyteller may allow it if it makes sense for your game and you can narratively explain how your trainer has adjusted their knowledge and abilities.