#unovawildwest/pokemon

Lycanroc Midnight (F)

Rank: Ace
Nature: Mild (8)
Type Rock
Ability Keen Eye
Total HP 7

Str⬤⬤⬤⦿ΟΟ (4/6)Tough ⬤⬤⬤⬤Ο
Dex⬤⬤⦿ΟΟ (3/5) Cool ⬤⬤ΟΟΟ
Vit⬤⬤⦿ΟΟ (3/5) Beauty⬤⬤ΟΟΟ
Spe⬤⬤ΟΟ (2/4) Clever⬤⬤ΟΟΟ
Ins⬤⬤⦿⦿⦿ (5/5) Cute ⬤ΟΟΟΟ
Brawl 3Channel 4Clash 0Evasion3
Alert 1Athletic 0Nature 0Stealth1
Allure0Etiquette0Intimidate2Perform0

Keen Eye This Pokémon cannot have successes removed from its Accuracy rolls by Moves, Items or Abilities. Pain Penalizations and Difficulty Penalties may still apply.
This Pokémon has an exceptional sight, locating small or far away objects will be a lot easier.

Moves

Roar

A mighty roar that scares the foe.
Type Normal – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice TOUGH + INTIMIDATE = (6)
Effect Low Priority 6. In the wild the battle ends. In an official fight, the Pokémon switches out. If its the last or only Pokémon the move fails. Switcher Move.

Rock Slide

The Pokémon creates a slide of falling rocks against its foes that may leave them crushed below the rubble.
Type Rock – Physical
Target All Foes – Power 3
Dmg Dice STRENGTH + 3 = 7 (+1 STAB)
Acc Dice DEXTERITY + BRAWL = (6 - 1 Successes)
Effect Ranged. Roll 3 Chance Dice to Flinch those affected. -1 Accuracy.

Sand Attack

The user shoots some sand into the opponent’s eyes.
Type Ground – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice DEXTERITY + CHANNEL = (7)
Effect Reduce the foe’s Accuracy.

Crunch

The Pokémon uses its fangs to viciously tear whatever it is biting.
Type Dark – Physical
Target Foe – Power 3
Dmg Dice STRENGTH + 3 = 7
Acc Dice DEXTERITY + BRAWL = (6)
Effect Lethal. Roll 1 Chance Dice to reduce foe’s Defense.

Tackle

A basic attack that consists of charging at an enemy.
Type Normal – Physical
Target Foe – Power 2
Dmg Dice STRENGTH + 2 = 6
Acc Dice DEXTERITY + BRAWL = (6)
Effect -

Counter

The user prepares to receive damage, then returns the same damage and more.
Type Fighting – Physical
Target Foe – Power 2
Dmg Dice None + 2 = 2
Acc Dice INSIGHT + BRAWL = (8)
Effect This Move can only deal damage if the Foe has dealt Physical Damage to the User this Round. Roll the same Damage Pool as your Foe plus 2 Extra Dice. Ignore the foe’s Defenses.

Rock Climb

The user climbs on top of the foe. This may be confusing for some Pokemon.
Type Normal – Physical
Target Foe – Power 3
Dmg Dice STRENGTH + 3 = 7
Acc Dice DEXTERITY + BRAWL = (6 - 2 Successes)
Effect Roll 2 Chance Dice to Confuse the foe. Outside of battle it may be used to climb with ease. -2 Accuracy.