#PokeroleSRD/Statblock

Vivillon

A Bug/Flying Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Shield Dust If this Pokemon is hit by an attack with chance dice for an additional effect, it won’t be affected by said effects.
  • Compound Eyes This Pokemon gets 2 Bonus Dice on the Accuracy Pool of any move with Reduced Accuracy.
  • Friend Guard If this Pokemon is hit by a move performed by an ally, Reduce by 2 the damage dealt to it.

Stats

HP (5)InitEvade Phys ClashSpec Clash
7 2 2 2 2
Str Dex Vit Spec Ins
2/4 2/5 2/4 2/5 2/4
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Powder - Bug Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Insight+Nature. Effect: Add 3 Dice of Damage to the next Fire Type attack that hits the target.
  • Gust - Flying Type Special Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
  • Poison Powder - Poison Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Poison the Foe. -2 Accuracy.
  • Stun Spore - Grass Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Special+Nature. Effect: Paralyze the Foe. -2 Accuracy.
  • Sleep Powder - Grass Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Special+Nature. Effect: Put the Target to Sleep. -2 Accuracy.
  • Light Screen - Psychic Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.
  • Struggle Bug - Bug Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+1. Effect: Reduce the foe’s Special.
  • Psybeam - Psychic Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Confuse the foe.
  • Supersonic - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Channel. Effect: Confuse the foe. -3 Accuracy.
  • Draining Kiss - Fairy Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: The User restores HP equal to half the damage dealt, rounded down.
  • Aromatherapy - Grass Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Insight+Nature. Effect: Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep.
  • Bug Buzz - Bug Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Perform with a damage pool of Special+3. Effect: Sound Based. Roll 1 Chance Dice to reduce foe’s Sp. Defense.
  • Safeguard - Normal Type Support Move learned at Ace. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain.
  • Quiver Dance - Bug Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Beauty+Perform. Effect: Increases Dexterity, Special, and Sp. Defense.
  • Hurricane - Flying Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: Lethal. Roll 3 Chance Dice to Confuse the Foe. If Rain Weather in effect ignore this moves reduced accuracy. -2 Accuracy.
  • Giga Drain - Grass Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: The user restores HP equal to half the damage dealt, rounded down.
  • Electroweb - Electric Type Special Move learned at Pro. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Reduce Dexterity of those affected.
  • Tailwind - Flying Type Support Move learned at Pro. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2.