#PokeroleSRD/Statblock

Victreebel

A Grass/Poison Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Chlorophyll If Sunny Weather is in effect, Increase 2 Points to this Pokemon’s Dexterity Attribute.
  • Gluttony This Pokemon can eat any type of food, medicine or herbal medicine with no negative. This pokemon can eat any held berries at any point of the battle as a free action.

Stats

HP (5)InitEvade Phys ClashSpec Clash
7 2 2 3 3
Str Dex Vit Spec Ins
3/6 2/5 2/4 3/6 2/5
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Vine Whip - Grass Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Swallow - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Must have used the move “Stockpile” prior to this Move, otherwise it will fail. If successful spend 1 Will point to activate. User restores 2 Health points. Loses the effects of stockpile. The Pokemon must rest an hour before using Swallow again.
  • Spit Up - Normal Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+4. Effect: Must have used the move “Stockpile” prior to this move, otherwise it will fail. Lose all Stockpile modifiers.
  • Stockpile - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Insight+Nature. Effect: Increase the User’s Defense and Sp. Defense.
  • Sleep Powder - Grass Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Nature. Effect: Put the Target to Sleep. -2 Accuracy.
  • Sweet Scent - Normal Type Support Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Special+Nature. Effect: Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle.
  • Razor Leaf - Grass Type Physical Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Ranged. High Critical.
  • Leaf Tornado - Grass Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 5 Chance Dice to Reduce the Foe’s Accuracy. -1 Accuracy.
  • Leaf Storm - Grass Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+6. Effect: Reduce the User’s Special by 2. -1 Accuracy.
  • Leaf Blade - Grass Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. High Critical.
  • Belch - Poison Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: The user must eat something before using this Move. -1 Accuracy.
  • Power Whip - Grass Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+5. Effect: -2 Accuracy.
  • Synthesis - Grass Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Special+Nature. Effect: Basic Heal. If Successful spend 1 Will point to activate. If performed under Sunny weather this Move is a Complete Heal. If Rain/Sandstorm Weather is in effect this move only heals 1 HP.