#PokeroleSRD/Statblock

Ursaring

A Normal Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Guts While affected by a Status Condition, Increase 2 Points to this Pokemon’s Strength Attribute.
  • Quick Feet While affected by any Status Condition, Increase 2 Points to this Pokemon’s Dexterity Attribute. The Pokemon may be inflicted with Paralysis condition but this Ability prevents its effects.
  • Unnerve Opponents may not consume their held berry while this Pokemon is in the field.

Stats

HP (4)InitEvade Phys ClashSpec Clash
6 2 2 3 2
Str Dex Vit Spec Ins
3/7 2/4 2/5 2/5 2/5
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Baby-Doll Eyes - Fairy Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Priority 1. Reduce foe’s Strength.
  • Scratch - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Fake Tears - Dark Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Reduce the foe’s Sp. Defense by 2.
  • Lick - Ghost Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Roll 3 Chance Dice to Paralyze the Foe.
  • Covet - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Clever+Stealth with a damage pool of Strength+2. Effect: If the user is not holding an item, Steal the target’s Held Item.
  • Fury Swipes - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -1 Accuracy.
  • Snore - Normal Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Perform with a damage pool of Special+2. Effect: This move can only be used if the user asleep. Roll 3 Chance Dice to Flinch the foe. Sound Based Move.
  • Feint Attack - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Never Fail.
  • Sweet Scent - Normal Type Support Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Special+Nature. Effect: Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle.
  • Play Nice - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Reduce the foe’s Strength.
  • Slash - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: High Critical. Lethal.
  • Scary Face - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the foe’s Dexterity by 2.
  • Rest - Psychic Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Complete Heal. If successful spend 1 Will point to activate. The User must Sleep for a whole Round (from Round Start to Round End).
  • Hammer Arm - Fighting Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+4. Effect: After dealing damage, Reduce user’s Dexterity. -1 Accuracy.
  • Thrash - Normal Type Physical Move learned at Ace. Targets Random Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Rampage.
  • Swords Dance - Normal Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Dexterity+Perform. Effect: Increase the User’s Strength by 2.
  • Night Slash - Dark Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. High Critical.
  • Gunk Shot - Poison Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Ranged. Roll 3 Chance Dice to Poison the Foe. -2 Accuracy.