#PokeroleSRD/Statblock

Tyrogue

A Fighting Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Guts While affected by a Status Condition, Increase 2 Points to this Pokemon’s Strength Attribute.
  • Steadfast The first time this Pokemon is affected by Flinch, Increase 1 Point to its Dexterity Attribute.
  • Vital Spirit The Pokemon is immune to the Sleep status.

Stats

HP (3)InitEvade Phys ClashSpec Clash
4 1 1 1 1
Str Dex Vit Spec Ins
1/3 1/3 1/3 1/3 1/3
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Foresight - Normal Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Insight+Alert. Effect: The Foe cannot evade moves performed by the user. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types.
  • Helping Hand - Normal Type Support Move learned at Amateur. Targets One Ally. It’s Accuracy dice are Dexterity+Perform. Effect: Target Pokemon gets 2 Extra Dice on its next Skill, Accuracy and Damage Rolls. Priority 5.
  • Fake Out - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically.
  • Work Up - Normal Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Strength+Athletic. Effect: Increase the User’s Strength and Special.
  • Role Play - Psychic Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Clever+Perform. Effect: Copy the target’s Ability. The abilities Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard, and Plot Device cannot be copied.
  • Seismic Toss - Fighting Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Strength+Athletic with a damage pool of +0. Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank. 2 Dice at Beginner Rank. 3 dice at Amateur Rank. 4 Dice at Ace Rank. 5 Dice at Professional Rank. Ignores Defense.