#PokeroleSRD/Statblock

Sobble

A Water Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Torrent When this Pokemon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Water-Type Moves, and they will get 1 Extra Die to their Damage Pool.
  • Sniper If this Pokemon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool of its attack instead of the regular 2.

Stats

HP (3)InitEvade Phys ClashSpec Clash
4 2 2 1 2
Str Dex Vit Spec Ins
1/3 2/5 1/3 2/5 1/3
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Pound - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Growl - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough/cute+PERFORM. Effect: Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute)
  • Water Gun - Water Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
  • Bind - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Block. Deal 2 dice of damage at the end of each Round. Lasts 4 Rounds. -2 Accuracy.
  • Water Pulse - Water Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 3 Chance Dice to Confuse the foe.
  • Tearful Look - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Reduce Foe’s Strength and Special.
  • Sucker Punch - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Priority 1. This move can only be used after the Target rolls a damaging move.
  • U-Turn - Bug Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: The user switches out after dealing damage. The replacement Pokemon arrives to ready to fight. Roll its initiative Switcher Move.
  • Liquidation - Water Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+3. Effect: Lethal. Roll 2 Chance Dice to Reduce the Foe’s Defense.
  • Soak - Water Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Change the target’s Type to Water.
  • Rain Dance - Water Type Support Move learned at Ace. Targets Battlefield. It’s Accuracy dice are Special+Nature. Effect: Rain Weather is activated for the next 4 Rounds.
  • Double Team - Normal Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Dexterity+Evasion. Effect: The User can now make up to 5 Evasions per Round.
  • Mist - Ice Type Support Move learned at Pro. Targets User and Allies. It’s Accuracy dice are Special+Nature. Effect: For the next 4 Rounds, the User and Allies cannot have their Attributes or Traits reduced.
  • Water Pledge - Water Type Special Move learned at Pro. Targets Battlefield and Area. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Creates a rainbow that adds 2 Dice to all Chance Dice rolls. This effect lasts 4 turns.