#PokeroleSRD/Statblock

Pyukumuku

A Water Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Innards Out If an attack would faint this Pokemon, it inflicts damage on the foe equal to whatever remaining HP it had.
  • Unaware This Pokemon ignores any of the opponent’s Attribute increases or decreases. Both when attacking and taking damage.

Stats

HP (4)InitEvade Phys ClashSpec Clash
7 1 1 2 1
Str Dex Vit Spec Ins
2/4 1/1 3/7 1/3 3/7
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Mud Sport - Ground Type Support Move learned at Starter. Targets Battlefield. It’s Accuracy dice are Special+Nature. Effect: For the next 4 Rounds Electric Type attacks won’t add their Power to the Damage Pool.
  • Water Sport - Water Type Support Move learned at Starter. Targets Battlefield. It’s Accuracy dice are Special+Channel. Effect: For the next 4 Rounds Fire Type attacks won’t add their Power to the Damage Pool.
  • Harden - Normal Type Support Move learned at Starter. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Increase the User’s Defense.
  • Baton Pass - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Special+Channel. Effect: Switcher Move. User switches out with another Pokemon. Any Attribute increase on the user is passed on the next Pokemon. The user can’t increase its Attributes again until the end of the scene.
  • Bide - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of +0. Effect: The User will take the next 2 hits. After those two attacks, you may use this Move again to retaliate with Strength + Twice the Damage Received from those 2 hits.
  • Helping Hand - Normal Type Support Move learned at Beginner. Targets One Ally. It’s Accuracy dice are Dexterity+Perform. Effect: Target Pokemon gets 2 Extra Dice on its next Skill, Accuracy and Damage Rolls. Priority 5.
  • Taunt - Dark Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: The target Pokemon can only perform Damaging Moves and Evasion actions for the next 4 Rounds.
  • Safeguard - Normal Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain.
  • Counter - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Brawl with a damage pool of +2. Effect: This Move can only deal damage if the Foe has dealt Physical Damage to the User this Round. Roll the same Damage Pool as your Foe plus 2 Extra Dice. Ignore the foe’s Defenses.
  • Purify - Poison Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Nature. Effect: Heal a Target’s Status Ailment. If you do then the user may heal 1 HP.
  • Curse - Ghost Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: Roll half the user’s HP as damage dice to itself, ignoring Defenses. The target will remove 1 success from all their rolls until the Curse is lifted.
  • Gastro Acid - Poison Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Until the end of the Scene, eliminate any effect the foe’s Ability would do.
  • Pain Split - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: The user gives its Pain Penalizations to the foe. User ignores Pain Penalization effects on itself. For cannot ignore them with Will but it can still ignore its own Pain Penalizations. HP on both remains the same.
  • Recover - Normal Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Special+Nature. Effect: Basic Heal. If successful, spend 1 Will point to activate. May cure Lethal Damage.
  • Soak - Water Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Change the target’s Type to Water.
  • Toxic Spikes - Poison Type Support Move learned at Ace. Targets Battlefield. It’s Accuracy dice are Dexterity+Stealth. Effect: Foe Pokemon that enter the battlefield become Poisoned. Roll 1 Chance Dice for the Poison to become Badly Poisoned instead. Entry Hazard.
  • Memento - Dark Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: The user faints. Reduce foe’s Strength. Dexterity. Special. Defense and Sp. Defense by 2. Lasts for a whole scene.
  • Bestow - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Cool+Etiquette. Effect: If target is not holding an Item, the User gives its own.
  • Venom Drench - Poison Type Support Move learned at Pro. Targets All Foes. It’s Accuracy dice are Special+Channel. Effect: If an affected foe is poisoned or becomes poisoned in the same Round you used this Move then Reduce its Strength, Special, and Dexterity.
  • Tickle - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl. Effect: Reduce the foe’s Strength and Defense.