#PokeroleSRD/Statblock

Polteageist

A Ghost Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Weak Armor The first time this Pokemon is hit by any Physical Attack, Increase 1 Point to its Dexterity Attribute and Reduce 1 Point to its Defense.
  • Cursed Body Whenever this Pokemon is dealt damage with a Move, Roll 3 Chance Dice to disable that move. More than one Move may be disabled this way.

Stats

HP (4)InitEvade Phys ClashSpec Clash
6 2 2 2 3
Str Dex Vit Spec Ins
2/4 2/5 2/4 3/7 3/6
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Teatime - Normal Type Support Move learned at Starter. Targets Area. It’s Accuracy dice are Insight+Etiquette. Effect: Those affected eat their held berries without gaining their effects. Outside of battle will diffuse violent intentions for a few minutes
  • Withdraw - Water Type Support Move learned at Starter. Targets User. It’s Accuracy dice are Vitality+Brawl. Effect: Increase User’s Defense.
  • Astonish - Ghost Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Roll 3 Chance Dice to Flinch the foe.
  • Mega Drain - Grass Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: The user restores HP equal to half the damage dealt, rounded down.
  • Aromatic Mist - Fairy Type Support Move learned at Beginner. Targets One Ally. It’s Accuracy dice are Insight+Nature. Effect: Increase one Ally’s Defense and Sp. Defense.
  • Sucker Punch - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Priority 1. This move can only be used after the Target rolls a damaging move.
  • Protect - Normal Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Will+Channel. Effect: Priority 5. Shield. Reduce 3 Damage this pokemon would receive from a damaging move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take.
  • Giga Drain - Grass Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: The user restores HP equal to half the damage dealt, rounded down.
  • Shadow Ball - Ghost Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce foe’s Sp. Defense.
  • Nasty Plot - Dark Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Clever+Alert. Effect: Increase the user’s Special by 2.
  • Shell Smash - Normal Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Strength+Brawl. Effect: Increase the User’s Strength, Special, Dexterity by 2. Reduce the User’s Defense and Special Defense by 2.
  • Memento - Dark Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: The user faints. Reduce foe’s Strength. Dexterity. Special. Defense and Sp. Defense by 2. Lasts for a whole scene.
  • Strength Sap - Grass Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Insight+Nature. Effect: Reduce Foe’s Strength. User Heals HP equal to the Foe’s Current Strength Score. Healing in-battle limitations apply.
  • Poltergeist - Ghost Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Stealth with a damage pool of Strength+4. Effect: Can only be used if the Target is Holding an Item or if Items have been used on the Target’s side of the field.
  • Stored Power - Psychic Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+1. Effect: Add 1 Extra Dice of Damage for each Increased attribute the user has (ie. Clefairy has 1 Increased Point in Defense and 1 Evasion. Stored Power will have 2 Extra Dice on the Damage Pool). Up to 7 Dice may be added.
  • Self Destruct - Normal Type Physical Move learned at Pro. Targets Area. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+8. Effect: After performing the move, the user receives damage equal to its remaining HP.