#PokeroleSRD/Statblock

Pheromosa

A Bug/Fighting Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Beast Boost If a foe faints because of an attack dealt by this Ultra-Beast, Increase 1 Point to its Attribute with highest limit. Up to 3 points can be increased this way. Only Ultra-Beasts might have this Ability. Beast Boost can’t be swapped or copied.

Stats

HP (4)InitEvade Phys ClashSpec Clash
7 8 8 7 7
Str Dex Vit Spec Ins
7/7 8/8 3/3 7/7 3/3
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Quiver Dance - Bug Type Support Move learned at Master. Targets User. It’s Accuracy dice are Beauty+Perform. Effect: Increases Dexterity, Special, and Sp. Defense.
  • Quick Guard - Fighting Type Support Move learned at Master. Targets User and Allies. It’s Accuracy dice are Dexterity+Athletic. Effect: Priority 3. Shield Move. This move will only protect against Damaging Moves with “Priority”. Reduce 3 Dice from the foe’s Damage Pool. Negate the effects of support moves that target the User and Allies.
  • Low Kick - Fighting Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Add 1 Extra Dice to the Damage Pool for every 50 kgs. of weight on the foe. Up to +4 Extra Dice may be added this way.
  • Rapid Spin - Normal Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity.
  • Leer - Normal Type Support Move learned at Master. Targets All Foes. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the Defense of those affected.
  • Double Kick - Fighting Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Double Action.
  • Swift - Normal Type Special Move learned at Master. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Never Fail.
  • Stomp - Normal Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 3 Chance Dice to Flinch the foe.
  • Feint - Normal Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Priority 2. This Move ignores any Shielding Move.
  • Silver Wind - Bug Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Increase User’s Strength. Dexterity. Special. Defense. Sp. Defense.
  • Bounce - Flying Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Charge Move. While charging this Move, the user will be out of range. Roll 3 Chance Dice to Paralyze the foe.
  • Jump Kick - Fighting Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+4. Effect: If Accuracy Roll is unsuccessful, deal 4 Dice of Damage to the User.
  • Agility - Psychic Type Support Move learned at Master. Targets User. It’s Accuracy dice are Dexterity+Athletic. Effect: Increase the User’s Dexterity by 2.
  • Triple Kick - Fighting Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. Add 1 Extra Dice to Damage Pool to the last kick performed. -1 Accuracy.
  • Lunge - Bug Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Reduce foe’s Strength.
  • Bug Buzz - Bug Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Special+Perform with a damage pool of Special+3. Effect: Sound Based. Roll 1 Chance Dice to reduce foe’s Sp. Defense.
  • Me First - Normal Type Support Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl. Effect: Priority 1. The User copies and uses the Move the target was intending to use. It must be a damaging Move.
  • High Jump Kick - Fighting Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+5. Effect: If Accuracy Roll is unsuccessful, deal 5 Dice of Damage to the User. -1 Accuracy.
  • Speed Swap - Psychic Type Support Move learned at Master. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Switch your Dexterity with your Foe.
  • Throat Chop - Dark Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: The target cannot use any “Sound Based” Move for the rest of the scene.
  • Shock Wave - Electric Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Never Fail.
  • Outrage - Dragon Type Physical Move learned at Master. Targets Random Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Rampage.