#PokeroleSRD/Statblock

Obstagoon

A Dark/Normal Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Prankster Add Pritority +1 to all Support moves of this Pokemon.
  • Frisk When this Pokemon enters the battlefield, Storyteller must reveal its trainer the held item of one foe.
  • Pickpocket If this Pokemon is not holding an Item it will steal the held Item of the foe it just hit with a Non-Ranged Physical Attack.

Stats

HP (5)InitEvade Phys ClashSpec Clash
8 3 3 2 2
Str Dex Vit Spec Ins
2/5 3/6 3/6 2/4 2/5
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Leer - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the Defense of those affected.
  • Sand Attack - Ground Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel. Effect: Reduce the foe’s Accuracy.
  • Lick - Ghost Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Roll 3 Chance Dice to Paralyze the Foe.
  • Take Down - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Recoil. -2 Accuracy.
  • Taunt - Dark Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: The target Pokemon can only perform Damaging Moves and Evasion actions for the next 4 Rounds.
  • Submission - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Recoil. -2 Accuracy.
  • Snarl - Dark Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Perform with a damage pool of Special+2. Effect: Sound Based. Reduce the foe’s Special.
  • Baby-Doll Eyes - Fairy Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Priority 1. Reduce foe’s Strength.
  • Obstruct - Dark Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Dexterity+Intimidate. Effect: Priority 4. Shield Move. * If the Foe used a Non-Ranged Physical Move against the user, Reduce the Foes Defense by 2. Reduce 3 Dice from the foe’s Damage Pool.
  • Headbutt - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 3 Chance Dice to Flinch. May call Random Encounters when hitting trees.
  • Pin Missile - Bug Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Ranged. Successive Actions.
  • Switcheroo - Dark Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Stealth. Effect: User and Foe switch their Held Item. If only one Pokemon is holding an item it gives it away.
  • Fury Swipes - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -1 Accuracy.
  • Hone Claws - Dark Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Insight+Nature. Effect: Increase the User’s Strength and Accuracy.
  • Night Slash - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. High Critical.
  • Counter - Fighting Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Insight+Brawl with a damage pool of +2. Effect: This Move can only deal damage if the Foe has dealt Physical Damage to the User this Round. Roll the same Damage Pool as your Foe plus 2 Extra Dice. Ignore the foe’s Defenses.
  • Rest - Psychic Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Complete Heal. If successful spend 1 Will point to activate. The User must Sleep for a whole Round (from Round Start to Round End).
  • Double-Edge - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Recoil.
  • Scary Face - Normal Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the foe’s Dexterity by 2.
  • Cross Chop - Fighting Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+4. Effect: High Critical. -2 Accuracy.
  • Gunk Shot - Poison Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Ranged. Roll 3 Chance Dice to Poison the Foe. -2 Accuracy.
  • Iron Defense - Steel Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Vitality+Channel. Effect: Increase the User’s Defense by 2.
  • Hyper Voice - Normal Type Special Move learned at Pro. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Sound Based.