#PokeroleSRD/Statblock

Nidorino

A Poison Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Poison Point If this Pokemon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to Poison the foe.
  • Rivalry If this Pokemon has a foe of the same gender, Increase 1 Point to its Strength Attribute. If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute.
  • Hustle This Pokemon gets an extra -1 Reduced Accuracy and 2 Extra Dice to the Damage pool for all its Physical Attacks.

Stats

HP (4)InitEvade Phys ClashSpec Clash
6 2 2 2 2
Str Dex Vit Spec Ins
2/5 2/4 2/4 2/4 2/4
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Peck - Flying Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Leer - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the Defense of those affected.
  • Focus Energy - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Insight+Channel. Effect: All of the user’s damage moves now have High Critical. This effect lasts until end of scene or the user is removed from battle.
  • Double Kick - Fighting Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Double Action.
  • Poison Sting - Poison Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Strength+1. Effect: Ranged. Roll 3 Chance Dice to Poison the Target.
  • Fury Attack - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -1 Accuracy.
  • Horn Attack - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Helping Hand - Normal Type Support Move learned at Amateur. Targets One Ally. It’s Accuracy dice are Dexterity+Perform. Effect: Target Pokemon gets 2 Extra Dice on its next Skill, Accuracy and Damage Rolls. Priority 5.
  • Toxic Spikes - Poison Type Support Move learned at Amateur. Targets Battlefield. It’s Accuracy dice are Dexterity+Stealth. Effect: Foe Pokemon that enter the battlefield become Poisoned. Roll 1 Chance Dice for the Poison to become Badly Poisoned instead. Entry Hazard.
  • Poison Jab - Poison Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 3 Chance Dice to Poison the Foe.
  • Flatter - Dark Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Cool+Allure. Effect: Increase the foe’s Special. Confuse foe.
  • Captivate - Normal Type Support Move learned at Ace. Targets All Foes. It’s Accuracy dice are Beauty+Allure. Effect: If the affected targets are from the opposite gender, Reduce their Special by 2.
  • Horn Drill - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of +0. Effect: The target is dealt damage equal to its remaining HP plus 1 Lethal. -5 Accuracy.
  • Lovely Kiss - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Missing beauty+ALLURE. Effect: Put the Target to Sleep.
  • Morning Sun - Normal Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Basic Heal. If successful spend 1 Will point to activate. Complete Heal during Sunny Weather. If Rain/Sandstorm Weather is in effect or it’s night or you are indoors/underground this move only heals 1 HP.
  • Smart Strike - Steel Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. Never Fail.