#PokeroleSRD/Statblock

Meloetta

A Normal/Psychic Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Serene Grace Add 2 Extra Chance Dice to all effects done by this Pokemon. (e.g. A move has 3 Chance Dice to Flinch the foe, will roll 5 Dice with this Pokemon)

Stats

HP (5)InitEvade Phys ClashSpec Clash
10 5 5 5 7
Str Dex Vit Spec Ins
5/5 5/5 5/5 7/7 7/7
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Psychic - Psychic Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.
  • Round - Normal Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Special+Perform with a damage pool of Special+2. Effect: If the User and an Ally are able to use Round, then both may choose to do it at the same time. If they do, both Pokemon add 3 Dice to the Damage Roll.
  • Quick Attack - Normal Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Double the Pokemon’s movement speed.
  • Confusion - Psychic Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Confuse the foe.
  • Sing - Normal Type Support Move learned at Master. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Inflict Sleep on the target. Sound Based. -3 Accuracy.
  • Teeter Dance - Normal Type Support Move learned at Master. Targets Area. It’s Accuracy dice are Dexterity+Perform. Effect: Inflicts Confusion.
  • Acrobatics - Flying Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+4. Effect: If the User has a Held Item, remove 2 Dice from the Damage Roll.
  • Psybeam - Psychic Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Confuse the foe.
  • Echoed Voice - Normal Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Sound Based. This move can be used many times in the same Round. Add 1 Extra Dice to the Damage Pool for every consecutive time you use it. Up to 8 dice may be added this way. Reset the effect if the user performs another move, evasion, or clash.
  • U-Turn - Bug Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: The user switches out after dealing damage. The replacement Pokemon arrives to ready to fight. Roll its initiative Switcher Move.
  • Psychic - Psychic Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.
  • Hyper Voice - Normal Type Special Move learned at Master. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Sound Based.
  • Role Play - Psychic Type Support Move learned at Master. Targets Foe. It’s Accuracy dice are Clever+Perform. Effect: Copy the target’s Ability. The abilities Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard, and Plot Device cannot be copied.
  • Close Combat - Fighting Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: After dealing damage, Reduce the User’s Defense and Sp. Defense.
  • Perish Song - Normal Type Support Move learned at Master. Targets Area. It’s Accuracy dice are Beauty+Perform. Effect: After three rounds, if any Pokemon who heard the song is not removed from battle, it will receive its remaining HP as damage. Sound Based.
  • Boomburst - Normal Type Special Move learned at Master. Targets Area. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+6. Effect: Sound Based.
  • Disarming Voice - Fairy Type Special Move learned at Master. Targets All Foes. It’s Accuracy dice are Insight+Perform with a damage pool of Special+2. Effect: Sound Based. Never Fail. Targets All foes in range.
  • Lucky Chant - Normal Type Support Move learned at Master. Targets User and Allies. It’s Accuracy dice are Special+Perform. Effect: User and Allies in range can re-roll one un-successful die from all their rolls until the end of the scene. If an opponent would land a Critical Hit it doesn’t. Outside of battle good things happen at the story tellers discretion.
  • Relic Song - Normal Type Special Move learned at Master. Targets All Foes. It’s Accuracy dice are Special+Perform with a damage pool of Special+2. Effect: Sound Based. Roll 1 Die to put the foe to Sleep. If successful, the User may choose to change its form afterwards.
  • Captivate - Normal Type Support Move learned at Master. Targets All Foes. It’s Accuracy dice are Beauty+Allure. Effect: If the affected targets are from the opposite gender, Reduce their Special by 2.