#PokeroleSRD/Statblock

Mandibuzz

A Dark/Flying Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Big Pecks This Pokemon cannot have its Defense reduced.
  • Overcoat This Pokemon won’t be damaged by weather conditions.
  • Weak Armor The first time this Pokemon is hit by any Physical Attack, Increase 1 Point to its Dexterity Attribute and Reduce 1 Point to its Defense.

Stats

HP (5)InitEvade Phys ClashSpec Clash
8 2 2 2 2
Str Dex Vit Spec Ins
2/4 2/5 3/6 2/4 3/6
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Gust - Flying Type Special Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
  • Leer - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the Defense of those affected.
  • Fury Attack - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -1 Accuracy.
  • Pluck - Flying Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the Target is holding a Berry, the User eats it and gains its effects.
  • Nasty Plot - Dark Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Clever+Alert. Effect: Increase the user’s Special by 2.
  • Flatter - Dark Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cool+Allure. Effect: Increase the foe’s Special. Confuse foe.
  • Feint Attack - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Never Fail.
  • Punishment - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Add up to 7 Dice to the Damage Pool for every Increased Attribute the foe has. (ie. Foe has 1 Increased dice in Dexterity & Strength that equals +2 Dice on the Damage Pool of this attack).
  • Defog - Flying Type Support Move learned at Amateur. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: Remove all Barriers (ie. Light Screen, Reflect), Entry Hazards (Toxic Spikes, Stealth Rock, etc.), and Terrains (Misty Terrain, Electric Terrain, etc.) from the battlefield.
  • Tailwind - Flying Type Support Move learned at Amateur. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2.
  • Air Slash - Flying Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 3 Chance Dice to Flinch the foe.
  • Dark Pulse - Dark Type Special Move learned at Amateur. Targets Random Foe. It’s Accuracy dice are Insight+Channel with a damage pool of Special+3. Effect: Targets random foe. Roll 2 Chance Dice to Flinch the foe.
  • Bone Rush - Ground Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -1 Accuracy.
  • Mirror Move - Flying Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: Copies the last Damaging Move the foe has performed.
  • Embargo - Dark Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: The target cannot use its held item nor can its trainer use items on it.
  • Whirlwind - Normal Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Nature. Effect: Low Priority 6. In the wild the battle ends. In an official fight, the Pokemon switches out. If it’s the last or only Pokemon the move fails. Switcher Move.
  • Brave Bird - Flying Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Recoil.
  • Scary Face - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the foe’s Dexterity by 2.
  • Fake Tears - Dark Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Reduce the foe’s Sp. Defense by 2.
  • Iron Defense - Steel Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Vitality+Channel. Effect: Increase the User’s Defense by 2.