#PokeroleSRD/Statblock

Magearna

A Steel/Fairy Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Soul Heart If a foe faints because of an attack dealt by this Pokemon, Increase 1 Point to its Special Attribute. Up to 3 points can be increased this way.

Stats

HP (4)InitEvade Phys ClashSpec Clash
10 4 4 6 7
Str Dex Vit Spec Ins
6/6 4/4 6/6 7/7 6/6
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Crafty Shield - Fairy Type Support Move learned at Master. Targets User and Allies. It’s Accuracy dice are Insight+Nature. Effect: Priority 3. The User and its Allies are protected from the effects of a Support Move. Shield.
  • Gear Up - Steel Type Support Move learned at Master. Targets One Ally. It’s Accuracy dice are Vitality+Channel. Effect: Increase the Strength and Special of one Steel-Type or Electric-Type Ally.
  • Shift Gear - Steel Type Support Move learned at Master. Targets User. It’s Accuracy dice are Dexterity+Channel. Effect: Increase the User’s Strength by 1 and Dexterity by 2.
  • Iron Head - Steel Type Physical Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 3 Chance Dice to Flinch the Foe.
  • Helping Hand - Normal Type Support Move learned at Master. Targets One Ally. It’s Accuracy dice are Dexterity+Perform. Effect: Target Pokemon gets 2 Extra Dice on its next Skill, Accuracy and Damage Rolls. Priority 5.
  • Sonic Boom - Normal Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of +0. Effect: This moves always inflicts 1 damage.
  • Defense Curl - Normal Type Support Move learned at Master. Targets User. It’s Accuracy dice are Vitality+Brawl. Effect: Increase the User’s Defense.
  • Psybeam - Psychic Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Confuse the foe.
  • Lucky Chant - Normal Type Support Move learned at Master. Targets User and Allies. It’s Accuracy dice are Special+Perform. Effect: User and Allies in range can re-roll one un-successful die from all their rolls until the end of the scene. If an opponent would land a Critical Hit it doesn’t. Outside of battle good things happen at the story tellers discretion.
  • Aurora Beam - Ice Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Reduce foe’s Strength.
  • Mirror Shot - Steel Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 3 Chance Dice to Confuse the foe. -2 Accuracy.
  • Mind Reader - Normal Type Support Move learned at Master. Targets Foe. It’s Accuracy dice are Insight+Channel. Effect: This Pokemon gets 2 automatic successes on the next Accuracy Roll or Evasion Roll against the target.
  • Flash Cannon - Steel Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.
  • Fleur Cannon - Fairy Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+6. Effect: Lethal. Reduce User’s Special by 2. -1 Accuracy.
  • Iron Defense - Steel Type Support Move learned at Master. Targets User. It’s Accuracy dice are Vitality+Channel. Effect: Increase the User’s Defense by 2.
  • Pain Split - Normal Type Support Move learned at Master. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: The user gives its Pain Penalizations to the foe. User ignores Pain Penalization effects on itself. For cannot ignore them with Will but it can still ignore its own Pain Penalizations. HP on both remains the same.
  • Synchronoise - Psychic Type Special Move learned at Master. Targets Area. It’s Accuracy dice are Special+Perform with a damage pool of Special+5. Effect: Sound Based. Choose a Type (Fire, Poison, Steel, etc.) this move only affects those with that Type.
  • Aura Sphere - Fighting Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Never Fail.
  • Heart Swap - Psychic Type Support Move learned at Master. Targets Foe. It’s Accuracy dice are Insight+Allure. Effect: Switch any Trait Increase/Decrease with the target.
  • Trump Card - Normal Type Special Move learned at Master. Targets Foe. It’s Accuracy dice are Will+Channel with a damage pool of Special+2. Effect: If User’s Will is half spent add 1 Dice to the Damage Roll. If the User’s Will is depleted add +8 to the Damage Pool.
  • Heal Bell - Normal Type Support Move learned at Master. Targets User and Allies. It’s Accuracy dice are Special+Perform. Effect: Cure the User and allies suffering from Status Conditions. They don’t need to be on the battlefield to get this effect. Sound Based.
  • Magnet Rise - Electric Type Support Move learned at Master. Targets User. It’s Accuracy dice are Insight+Nature. Effect: For the Next 4 Rounds the User gains immunity against Ground Type Moves.
  • Dazzling Gleam - Fairy Type Special Move learned at Master. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3.