#PokeroleSRD/Statblock

Machop

A Fighting Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Guts While affected by a Status Condition, Increase 2 Points to this Pokemon’s Strength Attribute.
  • No Guard You can declare you won’t make any Evasion Action at the start of the Round. If you do, roll all moves of this Pokemon as if they had no reduced accuracy.
  • Steadfast The first time this Pokemon is affected by Flinch, Increase 1 Point to its Dexterity Attribute.

Stats

HP (3)InitEvade Phys ClashSpec Clash
5 1 1 2 1
Str Dex Vit Spec Ins
2/5 1/3 2/4 1/3 1/3
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Low Kick - Fighting Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Add 1 Extra Dice to the Damage Pool for every 50 kgs. of weight on the foe. Up to +4 Extra Dice may be added this way.
  • Leer - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the Defense of those affected.
  • Focus Energy - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Insight+Channel. Effect: All of the user’s damage moves now have High Critical. This effect lasts until end of scene or the user is removed from battle.
  • Karate Chop - Fighting Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: High Critical.
  • Foresight - Normal Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Insight+Alert. Effect: The Foe cannot evade moves performed by the user. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types.
  • Low Sweep - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Reduce Foe’s Dexterity by 2.
  • Knock Off - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: The target Pokemon loses its held item.
  • Seismic Toss - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Strength+Athletic with a damage pool of +0. Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank. 2 Dice at Beginner Rank. 3 dice at Amateur Rank. 4 Dice at Ace Rank. 5 Dice at Professional Rank. Ignores Defense.
  • Revenge - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the User has already received damage this round, add 2 Extra Dice to the Damage Pool.
  • Vital Throw - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Low Priority 1. Never Fail.
  • Dual Chop - Dragon Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Double Action. -1 Accuracy.
  • Submission - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Recoil. -2 Accuracy.
  • Wake-Up Slap - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the Foe is sleeping, Add 2 Extra Dice to the Damage Pool. The foe Wakes up afterwards.
  • Bulk Up - Fighting Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Vitality+Athletic. Effect: Increase the User’s Strength and Defense.
  • Cross Chop - Fighting Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+4. Effect: High Critical. -2 Accuracy.
  • Scary Face - Normal Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the foe’s Dexterity by 2.
  • Dynamic Punch - Fighting Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+4. Effect: Fist Based. Confuse the foe. -3 Accuracy.
  • Meditate - Psychic Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Will+Channel. Effect: Increase the User’s Strength
  • Bullet Punch - Steel Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Fist Based. Priority 1.
  • Ice Punch - Ice Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Fist Based. Roll 1 Chance Dice to Freeze the foe.