#PokeroleSRD/Statblock

Luvdisc

A Water Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Swift Swim If Rain Weather is in effect, Increase 2 Points to this Pokemon’s Dexterity Attribute.
  • Hydration When Rain weather is in effect, this Pokemon will cure any status ailment it has at the end of the round.

Stats

HP (4)InitEvade Phys ClashSpec Clash
6 3 3 1 1
Str Dex Vit Spec Ins
1/3 3/6 2/4 1/3 2/4
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Charm - Fairy Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Reduce foe’s Strength by 2.
  • Water Gun - Water Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
  • Agility - Psychic Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Dexterity+Athletic. Effect: Increase the User’s Dexterity by 2.
  • Take Down - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Recoil. -2 Accuracy.
  • Draining Kiss - Fairy Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: The User restores HP equal to half the damage dealt, rounded down.
  • Lucky Chant - Normal Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Special+Perform. Effect: User and Allies in range can re-roll one un-successful die from all their rolls until the end of the scene. If an opponent would land a Critical Hit it doesn’t. Outside of battle good things happen at the story tellers discretion.
  • Water Pulse - Water Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 3 Chance Dice to Confuse the foe.
  • Heart Stamp - Psychic Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Allure with a damage pool of Strength+2. Effect: Roll 3 Chance Dice to Flinch the foe.
  • Attract - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Beauty+Allure. Effect: If Successful, Target is now In Love. This Move fails if target is from same gender as the User or genderless.
  • Flail - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Add 1 Dice to the Damage Roll for every missing HP the user has. Up to +5 Dice may be added this way.
  • Sweet Kiss - Fairy Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Confuse the foe. -2 Accuracy.
  • Hydro Pump - Water Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: -1 Accuracy.
  • Aqua Ring - Water Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Special+Nature. Effect: If successful spent 1 Will point to activate. At the end of each Round, recover 1 HP. Lasts 4 Rounds.
  • Captivate - Normal Type Support Move learned at Ace. Targets All Foes. It’s Accuracy dice are Beauty+Allure. Effect: If the affected targets are from the opposite gender, Reduce their Special by 2.
  • Safeguard - Normal Type Support Move learned at Ace. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain.
  • Swift - Normal Type Special Move learned at Pro. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Never Fail.
  • Heal Pulse - Psychic Type Support Move learned at Pro. Targets One Ally. It’s Accuracy dice are Will+Channel. Effect: Basic Heal. If successful spend 1 Will to activate.
  • Captivate - Normal Type Support Move learned at Pro. Targets All Foes. It’s Accuracy dice are Beauty+Allure. Effect: If the affected targets are from the opposite gender, Reduce their Special by 2.