Source: Fire Emblem Sacred Stones Chapter 2

Eastern Invasion (Defend)

A crucial lesson in tactics is learning to work with and around terrain. Take for example these village nestled in the mountains. Perhaps it seems well defended, yet you can see near that the eastern village was already razed. The attack has already gained a foothold to continue their advance westward.
How would you proceed?

In this Scenario, an attacking force is coming from the east with the goal of Razing the villages the Defender is protecting.

Battle Preparations

Attacker’s War ChestTime LimitDefender’s War Chest
600 Gold 8 Rounds 700 Gold
  • Deployment Zones: The Attacker may deploy their units anywhere northeast of the eastern most fort on the map. The Defender may deploy north of the southern village, past the mountains, and west of the northwest village. The Defender may also deploy a single unit to any of the village squares at the start of the map. The Attacker deploys first.
  • Victory Conditions: The Attacker wins if all three Villages are Razed.

  • All Attacker units gain the Saboteur tag.

Payouts

  • For every Unit the Attacker routs, they earn 1/2 the Unit’s Cost
  • For every Village the Attacker Razes, they earn 200 Gold.
  • For every Unit the Defender routs, they earn 1/2 the Unit’s Cost

Dangerous Pass (Escape Off Map)

Terrain can create natural chokepoints you must be aware of. An army passing through this area in enemy territory is in for trouble, as their opponent has a clear bottleneck into the path.
How would you proceed?

The Attacker’s units begin in the south west corner of the map and must escape off the eastern edge of the map while being attack by the Defender.

Battle Preparations

Attacker’s War ChestTime LimitDefender’s War Chest
600 Gold 600 Gold
  • Deployment Zones: The Attacker deploys to the yellow plains section south of the southern village. The Defender deploys anywhere within two tiles of the western most lone forest. The Defender deploys first.
  • Victory Conditions: //calculated by VP

  • The Defender must hire at least 4 Units to their army.
  • All Defender units have the Fleeing tag. They may Escape on any of the southern most tiles west of the southern mountains.

Payouts

  • For every Unit the Attacker Routs, they earn 1/2 the Unit’s Cost.
  • For every Unit the Defender Routs, they earn that Unit’s Cost.
  • For every Unit the Defender escapes with, they earn that Unit’s Cost
  • At the end of the battle, the Attacker gains 50 Gold for each Defender unit that did not escape.