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Getting Started

Class

Choose 1:

  • ☐ A Lord, someone born into a royal family with all the responsibilities that implies. They are Charismatic.
  • ☐ A Knight, someone trained with a Lance and either Heavy Armor or Cavalry skills. They are Resilient
  • ☐ A Fighter, a well rounded battler who uses a Bow or Axe, often self trained. They are Dexterous and Resilient.
  • ☐ A Swordsman, quick and lethal fighters that wield swords and occasionally covert skills. They are Dexterous.
  • ☐ A Mage, students of the magical arts that use Light, Dark, or Elemental magics. They are Studious.
  • ☐ A Flier, a lance fighter who rides on either Wyvern or Pegasus back and soars through the sky. They are Dexterous.

Qualities

You have four stats. Each Stat starts at 0. Assign one point to each of the Stats listed with your class. Assign two points to any two different stats you like. Optionally, reduce one stat to -1 and put one more point into any stat you like. No stat can be higher than +2 at the start.

Stat ValueDescription
Dexterous 0 Your physical prowess and combat talent.
Resilient 0 Your toughness and ability to weather combat.
Studious 0 Your understanding of academics & magical combat.
Charismatic0 Your ability to lead and support your allies.

You have 7 Harm Boxes. Whenever you would mark Harm, reduce that harm by your Resilient Stat.

You have a Movement Type of “Foot” if you aren’t a Flier or a Knight. If you’re a Flier, your Movement Type is “Flying”. If you’re a Knight, your Movement Type is “Knight”.

You have two Pair Up Spots. You have no starting Allies.

  • ☐ Ally 1
  • ☐ Ally 2

Gear

  • ☐ A weapon your class says you’re trained in. It has the tag 2-Harm and if it’s Magic or a Bow, it also has Ranged.
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Moves

You have access to all of the Basic Moves.

Improvements

Advanced Improvements