Session Zero

  • World Creation Section (148)
    • Our map is the shape, is a hemisphere
    • Magitech, final fantasy esk, tech level by continent/location
    • Portals between kingdoms. Overland travel is extremely dangerous so trade is mostly done through portals. They go through an alternate elemental plane which is dangerous to humans for prolonged exposure, so ships must be used. Ancient tech.
    • Magic floating gems
    • Regalia: City State run by Magical Research Types
    • City of Endell: Guild run city state.
    • Holy Kingdom : City built around the eternal ruler, constantly reborn, holy kingdom
    • Dunova: Nation of mostly sea faring mercenaries that frequently harass other. City state, water logged cites
    • : Northern tech heavy kingdom, they pay off the Dunova to not annoy them, they blow out the side a mountain to build their big city. Large Gate to enter by land.
    • Olcressia: Kingdom run by competing mafia families, each family is tied to different external countries, art and cultural capital of the world.
    • : Very dangerous lands they live in, they're in arms race with dragons and other creatures that inhabit the lands so they have large armies and are well together.
    • Gods are final fantasy esk elemental icons
    • Historical event: Giant monster that required the portal to be created. There's a lost gate
    • Event: A new religion worshipping the lost gate Heaven's Gate
    • Historical Event: The united world defeated the monster, and the kingdoms split up when one kingdom tried to use a gate to conquer another, knowledge was lost.
    • Transportation Guild that manages portals and guide through it, decentralized. Portals are taken for granted as a fact of the world, no one knows how to “fix” them. Travel not through the guild is dangerous, non guild ships aren't trusted coming through portals.
    • Mysteries: 1/500 people born are with the full memory of a person whose died. They get this at 16 birthday. They might be treated differently.
  • Group Creation Section (152)
    • Seeker. The portals are closing and we need to fix that somehow. We're looking for ways restore the portals. We're tasked on this by Regalia.
  • Group Prologue (220)
  • Do we Include:
    • High Fantasy Splat Yes
    • Techno Fantasy Splat Not the Classes
    • Zero Powers Wait, unlock later
    • Custom Weapons Yes
    • Starting Bonds Maybe 1 at 1
    • Quirks Heavily Edit if we use them, leaning no
  • House Rules
    • Leveling at least once per session
    • RE: Fabula Points
      • Always +1 Fabula per session
    • Alternate Arcanist
  • Scheduling and how the Round Robin will be handled Switch to Thursdays
  • VTTs and Tools No full VTT