Can't Stop The Signal

War… War never changes. Even now, hundreds of years after the Great War turned the Sun an irradiated sickly green that ravages earth's surface even today. During the war a bleeding edge magitek company called the Barrier Bureau built Barrier Walls around regions to protect them from the fallout they knew was coming. These city sized regions remain protected enough from the solar radiation that humanity still lives in them today… but they're not so protected life isn't totally changed.

In the present day, the Steel Legion dominates the wasteland in the barrier you call home. This militaristic force is cruel and forces everyone to tow the line, and leaves those who can't dying in the dust. They have control of the prewar military hardware and use it to prevent anyone from challenging their rule of law. Now the Resistance has formed, a group of former Legion members and those who would never bend the knee united to find a way to escape the Legion's cruel rule.

The Steel Legion and the Resistance aren't the only combatants in the territory either. Mutant creatures, too sensitive to the arcane radiation from the sun even filtered through the barrier to survive unchanged, now hunt anything they can find in the area. The Cult of the Wall worships the wall as an act of God. Of course no post apocalyptic civilization would be complete without selfish Raiders committing wanton acts of violence. And the largest threat of all, ancient massive Magitek War Machines patrol about, indiscriminately eliminating any radiated creature… Namely, anything alive these days.

The Resistance has a plan: the Barrier Walls rely on a trio of power plants spread equally along the wall. If they can all be shut down simultaneously, the wall will be brought down and the Resistance can escape the Legion's grasp. But to do this simultaneously the Resistance needs radio communications via the three towers in the territory. A team has been formed the knowledge to make the repairs to these towers so the Resistance's plan can go forward…

Welcome to the Team.

Less Prose-y facts. This is a post apocalyptic setting set in a magically walled off city and wasteland area. This is a fallout like game with a more diesel punk aesthetic. This short campaign (length tbd, but the idea is this story arc is the extent of it) is based around your team repairing the three radio towers to enable the Resistance's plan against the Steel Legion. The opposition to this not only includes the Steel Legion themselves, but giant autonomous war machines that endless patrol the region (think Horizon Zero Dawn, Guardians in BotW or War of the Worlds spider tanks).

This is a Techno Fantasy setting in Fabula Ultima, so some of the strange technology is magitek and magic is an part of the setting, though one heavily overshadowed by technology (not unlike how Hextech in Arcane is portrayed). Magic was in use before the war, magic is what escalated in the arms race and wrecked the sun, and it's now a lost art. How magitek works is pretty much lost to time, so “sufficent advanced technology is indistinguishable from magic” applies here. Being jRPG base, it also completely validates “big sword” as a combat style just as much as firearms. Much like Fallout, conversation and faction reputation can help you just as much as your weapon skills, so your actions matter and the goal is to weave character motivations and goals into this quest.

Touchstones