☐ Icicle Spear - Ice Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Ranged. Successive Actions.
☐ Harden - Normal Type Support Move learned at Starter. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Increase the User’s Defense.
☐ Astonish - Ghost Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Roll 3 Chance Dice to Flinch the foe.
☐ Uproar - Normal Type Special Move learned at Beginner. Targets Random Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: For the rest of the Round, no Pokemon can fall asleep. If a Pokemon was asleep it wakes up. Sound Based Move.
☐ Icy Wind - Ice Type Special Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Reduce Dexterity of those affected.
☐ Mist - Ice Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Special+Nature. Effect: For the next 4 Rounds, the User and Allies cannot have their Attributes or Traits reduced.
☐ Avalanche - Ice Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Low Priority 4. If the user received damage from the target this Round, Add 2 Extra Dice to the Damage Pool.
☐ Taunt - Dark Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: The target Pokemon can only perform Damaging Moves and Evasion actions for the next 4 Rounds.
☐ Mirror Shot - Steel Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 3 Chance Dice to Confuse the foe. -2 Accuracy.
☐ Acid Armor - Poison Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Special+Nature. Effect: Increase the User’s Defense by 2.
☐ Ice Beam - Ice Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Freeze the Foe.
☐ Hail - Ice Type Support Move learned at Ace. Targets Battlefield. It’s Accuracy dice are Special+Nature. Effect: Hail Weather is activated for the next 4 Rounds.
☐ Mirror Coat - Psychic Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of +0. Effect: The move only works if the foe just used a Special Attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice. Ignore the foe’s Defenses.
☐ Blizzard - Ice Type Special Move learned at Ace. Targets All Foes. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: Roll 1 Chance Dice to Freeze those affected. If performed under Hail Weather Ignore this moves Reduced Accuracy and the Move can’t be evaded. If performed under Sunny Weather Accuracy becomes -3 instead. -2 Accuracy.
☐ Sheer Cold - Ice Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of +0. Effect: Deal damage to the Target equal to its remaining HP plus 1 Lethal Damage. -5 Accuracy.
☐ Ice Shard - Ice Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Ranged. Priority 1.
☐ Autotomize - Steel Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Dexterity+Channel. Effect: Increase the User’s Dexterity by 2. User’s weight is halved for the rest of Scene.
☐ Water Pulse - Water Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 3 Chance Dice to Confuse the foe.