☐ Nuzzle - Electric Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Paralyze the foe.
☐ Tearful Look - Normal Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Reduce Foe’s Strength and Special.
☐ Growl - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough/cute+PERFORM. Effect: Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute)
☐ Flail - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Add 1 Dice to the Damage Roll for every missing HP the user has. Up to +5 Dice may be added this way.
☐ Acid - Poison Type Special Move learned at Beginner. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Reduce Sp. Defense of those affected.
☐ Belch - Poison Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: The user must eat something before using this Move. -1 Accuracy.
☐ Encore - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Cool+Allure. Effect: For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3.
☐ Rest - Psychic Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Complete Heal. If successful spend 1 Will point to activate. The User must Sleep for a whole Round (from Round Start to Round End).
☐ Round - Normal Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Perform with a damage pool of Special+2. Effect: If the User and an Ally are able to use Round, then both may choose to do it at the same time. If they do, both Pokemon add 3 Dice to the Damage Roll.