☐ Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
☐ Sand Attack - Ground Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel. Effect: Reduce the foe’s Accuracy.
☐ Gust - Flying Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
☐ Twister - Dragon Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 2 Chance Dice to Flinch the foes.
☐ Whirlwind - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Nature. Effect: Low Priority 6. In the wild the battle ends. In an official fight, the Pokemon switches out. If it’s the last or only Pokemon the move fails. Switcher Move.
☐ Quick Attack - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Double the Pokemon’s movement speed.
☐ Feather Dance - Flying Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Beauty+Perform. Effect: Reduce the foe’s Strength by 2.
☐ Agility - Psychic Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Dexterity+Athletic. Effect: Increase the User’s Dexterity by 2.
☐ Wing Attack - Flying Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
☐ Mirror Move - Flying Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: Copies the last Damaging Move the foe has performed.
☐ Tailwind - Flying Type Support Move learned at Ace. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2.
☐ Roost - Flying Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Insight+Nature. Effect: Basic Heal. Until the User’s next action this Pokemon will be vulnerable to Ground Type moves.
☐ Air Slash - Flying Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 3 Chance Dice to Flinch the foe.
☐ Hurricane - Flying Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: Lethal. Roll 3 Chance Dice to Confuse the Foe. If Rain Weather in effect ignore this moves reduced accuracy. -2 Accuracy.
☐ Feint Attack - Dark Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Never Fail.
☐ Uproar - Normal Type Special Move learned at Pro. Targets Random Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: For the rest of the Round, no Pokemon can fall asleep. If a Pokemon was asleep it wakes up. Sound Based Move.
☐ Steel Wing - Steel Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 1 Chance Dice to Increase the User’s Defense. -1 Accuracy.