☐ Growl - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough/cute+PERFORM. Effect: Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute)
☐ Pound - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
☐ Tail Whip - Normal Type Support Move learned at Beginner. Targets All Foes. It’s Accuracy dice are Cute+Perform. Effect: Reduce the foe’s Defense.
☐ Defense Curl - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Vitality+Brawl. Effect: Increase the User’s Defense.
☐ Double Slap - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -2 Accuracy.
☐ Refresh - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Will+Channel. Effect: The User cure itself from Poison, Burn, or Paralysis.
☐ Bestow - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cool+Etiquette. Effect: If target is not holding an Item, the User gives its own.
☐ Soft Boiled - Normal Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Insight+Nature. Effect: Basic Heal. If successful spend 1 Will point to activate.
☐ Take Down - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Recoil. -2 Accuracy.
☐ Minimize - Normal Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Special+Channel. Effect: The User can now make up to 5 Evasions per Round.
☐ Fling - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Ranged. Add up to 4 Dice to the Damage Pool, depending on the held item thrown. See P. 432 for more info.
☐ Sing - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Inflict Sleep on the target. Sound Based. -3 Accuracy.
☐ Heal Pulse - Psychic Type Support Move learned at Amateur. Targets One Ally. It’s Accuracy dice are Will+Channel. Effect: Basic Heal. If successful spend 1 Will to activate.
☐ Double-Edge - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Recoil.
☐ Egg Bomb - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+4. Effect: Ranged. -2 Accuracy.
☐ Light Screen - Psychic Type Support Move learned at Ace. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.
☐ Healing Wish - Psychic Type Support Move learned at Ace. Targets One Ally. It’s Accuracy dice are Will+Channel. Effect: The User faints. One Ally is completely healed from all damage and status ailments.
☐ Seismic Toss - Fighting Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Strength+Athletic with a damage pool of +0. Effect: Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank. 2 Dice at Beginner Rank. 3 dice at Amateur Rank. 4 Dice at Ace Rank. 5 Dice at Professional Rank. Ignores Defense.
☐ Last Resort - Normal Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+6. Effect: It can be used only after the Pokemon has performed all its known moves at least once during the battle.
☐ Metronome - Normal Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Perform with a damage pool of Special+0. Effect: Roll a dice to determine this move’s power. The appearance and Type of this move are decided by the Storyteller.