====== House Rules ====== A community list of common "House Rules" when running Pokerole * [[obsidian:root:custom_training_evolution|Willow's Custom Training and Evolution Homebrew]] * [[obsidian:root:criminal_battles|Criminal Battles]] * Clashing * Clash must be against the same damage type (Physical/Special) * //Gave up on this one, felt weird and limiting// * Clashing an all foe range attack with another one clashes the whole whole attack * //Way too powerful in Raids// * Spend one will point for a multiple foe move to hit more than one target, number of targets is based on rank as normal. * Removing Pain Penalties * Critical Die instead of success based for Move Critical Hits (Effectively, a Chance Die to crit.) * Minimum one damage even for Not Very Effective damage. * Special Defense is Insight, not Vitality * TMs and TRs: * Glee: "TM's are a Guide for how to teach a certain Move in general, can be reused for various pokémon. More expensive. TR's are a Guide for how to teach a certain Move to a specific Pokémon, single use (or maybe if you have many of the same Pokémon....). Cheaper." * 3 Successes to learn the guide and move * Alternate Will Points: * Spend 1: Reroll last roll * //I'm using this ATM, the others are ideas if this doesn't work out// * Spend 1: Reroll last roll with 1 additional die * Spend 1: Reroll all failures * Spend 1: Get Will+Rank Dice than can be added to rolls as needed until end of round