=== Purrloin === A **Dark** Pokemon with a **Nature** nature at **Rank** rank. It's **Abilities** are: * **Limber** This Pokemon is not affected by the Paralysis Status. * **Unburden** The first time this Pokemon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute. * **Prankster** Add Pritority +1 to all Support moves of this Pokemon. == Stats == ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |4 |2 |2 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/4 |2/4 |1/3 |2/4 |1/3 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | == Skills == ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | == Moves == * **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * **Growl** - //Normal Type// Support Move learned at //Starter//. Targets //All Foes//. It's Accuracy dice are //Tough/cute+PERFORM// . **Effect:** Reduce the foe's Strength. Sound Based. "Growl (Cute/Tough)", the user should use the one with highest stat (tough / cute) * **Assist** - //Normal Type// Support Move learned at //Beginner//. Targets //One Ally//. It's Accuracy dice are //Clever+Perform// . **Effect:** Choose one Move known by a random member of your party. You performed that Move using the Accuracy roll from Assist. * **Sand Attack** - //Ground Type// Support Move learned at //Beginner//. Targets //Foe//. It's Accuracy dice are //Dexterity+Channel// . **Effect:** Reduce the foe's Accuracy. * **Fury Swipes** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -1 Accuracy. * **Pursuit** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the foe is Switching Out or escaping. Add 2 Dice to the Damage Pool and Priority 1 to this move. * **Torment** - //Dark Type// Support Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Tough+Intimidate// . **Effect:** The target cannot use the same Moves it used during the last Round. Lasts 4 Rounds. * **Fake Out** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically. * **Hone Claws** - //Dark Type// Support Move learned at //Amateur//. Targets //User//. It's Accuracy dice are //Insight+Nature// . **Effect:** Increase the User's Strength and Accuracy. * **Assurance** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the User has already received damage from the target this Round add 2 Extra Dice to the Damage Pool. * **Slash** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. * **Captivate** - //Normal Type// Support Move learned at //Amateur//. Targets //All Foes//. It's Accuracy dice are //Beauty+Allure// . **Effect:** If the affected targets are from the opposite gender, Reduce their Special by 2. * **Snatch** - //Dark Type// Support Move learned at //Amateur//. Targets //Foe//. It's Accuracy dice are //Clever+Stealth// . **Effect:** Erase any Increase or Decrease on the foe's Traits, and place them on the User instead. * **Night Slash** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. High Critical. * **Nasty Plot** - //Dark Type// Support Move learned at //Ace//. Targets //User//. It's Accuracy dice are //Clever+Alert// . **Effect:** Increase the user's Special by 2. * **Sucker Punch** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1. This move can only be used after the Target rolls a damaging move. * **Play Rough** - //Fairy Type// Physical Move learned at //Ace//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 1 Chance Dice to Reduce foe's Strength. -1 Accuracy. * **Trick** - //Psychic Type// Support Move learned at //Pro//. Targets //Foe//. It's Accuracy dice are //Special+Allure// . **Effect:** The foe and the user swap Held Items. * **Fake Tears** - //Dark Type// Support Move learned at //Pro//. Targets //Foe//. It's Accuracy dice are //Cute+Perform// . **Effect:** Reduce the foe's Sp. Defense by 2. * **Pay Day** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It's Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Ranged. At the end of the battle give Money to the Trainer Equal to its Rank: Starter/Beginner - $20.00 Amateur - $50.00 Ace - $75.00 Pro - $100.00