#unovawildwest/pokemon ====== Manectric (M) ====== **Rank:** Amateur **Nature:** Adamant (4) **Type** Electric **Ability** Lightning Rod **Total HP** 8 ^**Str**^⬤⬤⦿ΟΟ (3/5) ^**Tough** ^⬤⬤ΟΟΟ^ |**Dex**|⬤⬤⬤⦿ΟΟ (4/6)|**Cool** |⬤⬤ΟΟΟ| |**Vit**|⬤⬤⦿⦿ (4/4) |**Beauty**|⬤⬤⬤ΟΟ| |**Spe**|⬤⬤⬤ΟΟΟ (3/6)|**Clever**|⬤ΟΟΟΟ| |**Ins**|⬤⬤ΟΟ (2/4) |**Cute** |⬤ΟΟΟΟ| ^**Brawl** ^1^**Channel** ^2^**Clash** ^2^**Evasion**^1^ |**Alert** |3|**Athletic** |0|**Nature** |1|**Stealth**|0| |**Allure**|0|**Etiquette**|0|**Intimidate**|2|**Perform**|0| **Lightning Rod** If anyone uses an Electric-Type move with a Single target, it will be redirected to this Pokémon; it is immune to damage from them. The first time this Pokémon is hit by an Electric-Type move, Increase 1 Point to this Pokemon’s Special. This Pokémon will attract lightning and electricity to itself to charge its power. ===== Moves ===== ==== Electric Terrain ==== The user electrifies the terrain, making it impossible to get a good night’s sleep on it. **Type** Electric – Support **Target** Battlefield – **Power** 0 **Dmg Dice** None **Acc Dice** INSIGHT + NATURE = (3) **Effect** For the Next 4 Rounds all Electric Attacks will deal 1 Extra Dice of Damage. Anyone on the ground will be cured from “Sleep” Status. ==== Thunder Fang ==== The user lands an electrified bite on the foe. The direct current may affect the foe greatly. **Type** Electric – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 5 (+1 STAB) **Acc Dice** DEXTERITY + BRAWL = (5) **Effect** Roll 2 Chance Dice to Flinch the foe. Roll 2 Chance Dice to Paralyze the foe. ==== Bite ==== The user lands a vicious bite that may leave an ugly bruise. **Type** Dark – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 5 **Acc Dice** DEXTERITY + BRAWL = (5) **Effect** Roll 3 Chance Dice to Flinch the foe. ==== Odor Sleuth ==== The Pokemon uses its keen smell to detect the foe. **Type** Normal – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** INSIGHT + ALERT = (5) **Effect** The Foe can not Evade moves performed by the User. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types. Add all Successes from this Move to any Rolls to Track the target.