#unovawildwest/pokemon ====== Delphox (F) ====== **Rank:** Amateur **Nature:** Modest (10) **Type** Fire/Psychic **Ability** Blaze **Total HP** 7 ^**Str**^⬤⬤ΟΟΟ (2/5) ^**Tough** ^⬤⬤ΟΟΟ^ |**Dex**|⬤⬤⬤⦿ΟΟ (4/6)|**Cool** |⬤ΟΟΟΟ| |**Vit**|⬤⬤ΟΟΟ (2/5) |**Beauty**|⬤⬤⬤ΟΟ| |**Spe**|⬤⬤⬤⦿ΟΟ (4/6)|**Clever**|⬤ΟΟΟΟ| |**Ins**|⬤⬤⬤⦿⦿Ο (5/6)|**Cute** |⬤⬤ΟΟΟ| ^**Brawl** ^3^**Channel** ^3^**Clash** ^0^**Evasion**^2^ |**Alert** |2|**Athletic** |1|**Nature** |0|**Stealth**|0| |**Allure**|0|**Etiquette**|0|**Intimidate**|1|**Perform**|0| **Blaze** When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra die to their Damage Pool. The Fire on this Pokémon’s body will burn incredibly fierce just before fading. ===== Moves ===== ==== Psybeam ==== Attack with a beam of psychic energy that hits the mind of the target. **Type** Psychic – Special **Target** Foe – **Power** 2 **Dmg Dice** SPECIAL + 2 = 6 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (7) **Effect** Roll 1 Chance Dice to Confuse the foe. ==== Fire Spin ==== The user creates a vortex of fire that remains spinning in the battlefield, trapping the foe within. **Type** Fire – Special **Target** Foe – **Power** 2 **Damage Dice** SPECIAL + 2 = 6 (+1 STAB) **Accuracy Dice** DEXTERITY + CHANNEL = (7) **Effect** Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -2 Accuracy. ==== Mystical Fire ==== This mystical fire not only burns the foe, it also drains its power. **Type** Fire – Special **Target** Foe – **Power** 2 **Dmg Dice** SPECIAL + 2 = 6 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (7) **Effect** Reduce Foe’s Special. ==== Shadow Ball ==== The Pokemon hurls a sphere made of shadow and dark matter to harm the foe. **Type** Ghost – Special **Target** Foe – **Power** 3 **Dmg Dice** SPECIAL + 3 = 7 **Acc Dice** DEXTERITY + CHANNEL = (7) **Effect** Roll 1 Chance Dice to Reduce foe’s Sp. Defense. ==== Light Screen ==== The user manifests its mental power on the world, creating walls and floors of light that help prevent the passing of energies. **Type** Psychic – Support **Target** User and Allies – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + CHANNEL = (7) **Effect** User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds. ==== Will-O-Wisp ==== The user calls a floating ember to consume the foe. **Type** Fire – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** DEXTERITY + CHANNEL = (7 - 2 Successes) **Effect** Burn the Foe. -2 Accuracy. ==== Ember ==== The user shoots a small flame against the target that may cause a first-degree burn. **Type** Fire – Special **Target** Foe – **Power** 2 **Dmg Dice** SPECIAL + 2 = 6 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (7) **Effect** Roll 1 Chance Dice to Burn the foe.