#unovawildwest/pokemon ====== Braixen (F) ====== **Rank:** Amateur **Nature:** Timid (4) **Type** Fire **Ability** Blaze **Total HP** 7 ^**Str**^⬤⬤ΟΟ (2/4) ^**Tough** ^⬤ΟΟΟΟ^ |**Dex**|⬤⬤⦿ΟΟ (3/5)|**Cool** |⬤⬤ΟΟΟ| |**Vit**|⬤⬤⦿Ο (3/4) |**Beauty**|⬤⬤ΟΟΟ| |**Spe**|⬤⬤⦿ΟΟ (3/5)|**Clever**|⬤⬤ΟΟΟ| |**Ins**|⬤⬤⦿ΟΟ (3/5)|**Cute** |⬤⬤ΟΟΟ| ^**Brawl** ^3^**Channel** ^3^**Clash** ^0^**Evasion**^1^ |**Alert** |1|**Athletic** |0|**Nature** |1|**Stealth**|0| |**Allure**|0|**Etiquette**|2|**Intimidate**|1|**Perform**|0| **Blaze** When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra die to their Damage Pool. The Fire on this Pokémon’s body will burn incredibly fierce just before fading. ===== Moves ===== ==== Psyshock ==== Materialize a psychic wave that pushes the target with real physical force. **Type** Psychic – Special **Target** Foe – **Power** 3 **Dmg Dice** SPECIAL + 3 = 6 **Acc Dice** DEXTERITY + CHANNEL = (6) **Effect** This Move is resisted with the Foe’s Defense instead of its Sp. Defense ==== Flame Charge ==== The Pokemon uses its flames as propulsion to strike the foe. **Type** Fire – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 4 (+1 STAB) **Acc Dice** DEXTERITY + BRAWL = (6) **Effect** Increase the User’s Dexterity. ==== Scratch ==== The Pokemon uses its sharp claws to scratch the enemy. **Type** Normal – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 4 **Acc Dice** DEXTERITY + BRAWL = (6) **Effect** - ==== Fire Spin ==== The user creates a vortex of fire that remains spinning in the battlefield, trapping the foe within. **Type** Fire – Special **Target** Foe – **Power** 2 **Dmg Dice** SPECIAL + 2 = 5 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (6 - 2 Successes) **Effect** Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -2 Accuracy. ==== Will-O-Wisp ==== The user calls a floating ember to consume the foe. **Type** Fire – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** DEXTERITY + CHANNEL = (6 - 2 Successes) **Effect** Burn the Foe. -2 Accuracy.