====== Luxray (M) ====== **Rank:** Ace **Nature:** Quiet (5) **Type** Electric **Ability** Intimidate **Total HP** 10 ^**Str**^⬤⬤⬤⦿ΟΟΟ (4/7)^**Tough** ^⬤⬤⬤⬤Ο^ |**Dex**|⬤⬤⦿⦿Ο (4/5) |**Cool** |⬤⬤ΟΟΟ| |**Vit**|⬤⬤⦿⦿⦿ (5/5) |**Beauty**|⬤ΟΟΟΟ| |**Spe**|⬤⬤⬤ΟΟΟ (3/6) |**Clever**|⬤⬤⬤ΟΟ| |**Ins**|⬤⬤ΟΟΟ (2/5) |**Cute** |⬤ΟΟΟΟ| ^**Brawl** ^4^**Channel** ^0^**Clash** ^2^**Evasion**^1^ |**Alert** |0|**Athletic** |0|**Nature** |2|**Stealth**|0| |**Allure**|0|**Etiquette**|2|**Intimidate**|3|**Perform**|0| **Intimidate** | When this Pokémon comes into battle, Reduce 1 Point to the Strength of all foes in range. This effect will last for as long as this Pokémon is out. Reduce random encounters with wild Pokémon. This Pokémon has an overwhelming presence that inspires both fear and respect from others. ===== Moves ===== **Shadow Rush** Physical; Dexterity+Brawl; One Foe; Str+2; Lethal **Shadow Wave** Special; Dexterity+Channel; All Foes; Spec+2; Lethal ==== Scary Face ==== By making a frightening face, the Pokemon makes others think twice about coming near. **Type** Normal – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** TOUGH + INTIMIDATE = (7) **Effect** Reduce the foe’s Dexterity by 2. ==== Crunch ==== The Pokémon uses its fangs to viciously tear whatever it is biting. **Type** Dark – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 7 **Acc Dice** DEXTERITY + BRAWL = (8) **Effect** Lethal. Roll 1 Chance Dice to reduce foe’s Defense. ==== Electric Terrain ==== The user electrifies the terrain, making it impossible to get a good night’s sleep on it. **Type** Electric – Support **Target** Battlefield – **Power** 0 **Dmg Dice** None **Acc Dice** INSIGHT + NATURE = (4) **Effect** For the Next 4 Rounds all Electric Attacks will deal 1 Extra Dice of Damage. Anyone on the ground will be cured from “Sleep” Status. ==== Wild Charge ==== The Pokemon surrounds itself with wild botls of lightning, then tackles recklessly. **Type** Electric – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 7 (+1 STAB) **Acc Dice** DEXTERITY + BRAWL = (8) **Effect** Recoil.