====== Grimmsnarl (M) ====== **Rank:** Ace **Nature:** Docile (7) **Type** Dark/Fairy **Ability** Prankster **Total HP** 8 ^**Str**^⬤⬤⬤⦿⦿⦿Ο (6/7)^**Tough** ^⬤ΟΟΟΟ^ |**Dex**|⬤⬤⦿⦿ (4/4) |**Cool** |⬤⬤ΟΟΟ| |**Vit**|⬤⬤⦿Ο (3/4) |**Beauty**|⬤⬤⬤ΟΟ| |**Spe**|⬤⬤⬤ΟΟΟ (3/6) |**Clever**|⬤⬤ΟΟΟ| |**Ins**|⬤⬤ΟΟΟ (2/5) |**Cute** |⬤⬤⬤ΟΟ| ^**Brawl** ^3^**Channel** ^1^**Clash** ^1^**Evasion**^3^ |**Alert** |1|**Athletic** |1|**Nature** |0|**Stealth**|0| |**Allure**|2|**Etiquette**|0|**Intimidate**|1|**Perform**|1| **Prankster** Add Pritority +1 to all Support moves of this Pokémon. This Pokémon will always have a mischievous twinkle in its eyes, no one around will be safe from its pranks. ===== Moves ===== **Shadow Blast** Physical; Dexterity+Channel; One Foe; Str+4; Lethal **Shadow Hold** Support; Dexterity+Brawl; All Foes; Low Accuracy 1, inflicts Block ==== Bite ==== The user lands a vicious bite that may leave an ugly bruise. **Type** Dark – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 8 (+1 STAB) **Acc Dice** DEXTERITY + BRAWL = (7) **Effect** Roll 3 Chance Dice to Flinch the foe. ==== Sucker Punch ==== While the foe is preparing its attack, the user takes advantage and strikes. **Type** Dark – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 9 (+1 STAB) **Acc Dice** DEXTERITY + BRAWL = (7) **Effect** Priority 1. This move can only be used after the Target rolls a damaging move. ==== Fake Out ==== While still preparing for battle, the user will suddenly attack the foe. **Type** Normal – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 8 **Acc Dice** DEXTERITY + BRAWL = (7) **Effect** Priority 1. Flinch the foe. This move will only work the First Round the Pokémon is out in battle. From the second round on, it will fail automatically. ==== Power-Up Punch ==== The Pokémon uses this punch to test the surface of an object. The user toughens up to deal better blows. **Type** Fighting – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 8 **Acc Dice** DEXTERITY + BRAWL = (7) **Effect** Fist Based. Increase User’s Strength.