====== Gothitelle (F) ====== **Rank:** Ace **Nature:** Relaxed (8) **Type** Psychic **Ability** Frisk **Total HP** 10 ^**Str**^⬤⬤ΟΟ (2/4) ^**Tough** ^⬤⬤⬤⬤Ο^ |**Dex**|⬤⬤⦿⦿ (4/4) |**Cool** |⬤⬤⬤ΟΟ| |**Vit**|⬤⬤⬤⦿⦿Ο (5/6)|**Beauty**|⬤⬤ΟΟΟ| |**Spe**|⬤⬤⬤⦿⦿Ο (5/6)|**Clever**|⬤ΟΟΟΟ| |**Ins**|⬤⬤⬤ΟΟΟ (3/6)|**Cute** |⬤ΟΟΟΟ| ^**Brawl** ^2^**Channel** ^4^**Clash** ^2^**Evasion**^1^ |**Alert** |1|**Athletic** |1|**Nature** |0|**Stealth**|0| |**Allure**|0|**Etiquette**|0|**Intimidate**|3|**Perform**|0| **Frisk** When this Pokémon enters the battlefield, Storyteller must reveal its trainer the held item of one foe. This Pokémon can see the items others may be carrying, even if they are hidden. ===== Moves ===== **Shadow Panic** Support; Special+Intimidate; All Foes; Low Accuracy 2, inflicts Confusion **Shadow Rave** Special; Dexterity+Channel; All Foes; Spec+2; Lethal ==== Magic Room ==== Inside the effects of Magic Room, technology, tools, and items manually activated do not work. Automated technology will function as normal. **Type** Psychic – Support **Target** Battlefield – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + CHANNEL = (9) **Effect** No one can use their Held Item nor any other Item. Lasts 4 Rounds. ==== Tickle ==== The Pokemon tickles the foe. The laughter really disturbs the foe’s fighting stance. **Type** Normal – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** DEXTERITY + BRAWL = (6) **Effect** Reduce the foe’s Strength and Defense. ==== Psychic ==== The user’s telekinetic force is enough to cause severe harm to their target. This telekinesis is not subtle. **Type** Psychic – Special **Target** Foe – **Power** 3 **Dmg Dice** SPECIAL + 3 = 8 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (8) **Effect** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense. ==== Embargo ==== The user quickly takes out the held item of a Pokémon. It also empties the bag of the trainer and forces everyone to stay away from their own properties. Evildoers master this Move. **Type** Dark – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** TOUGH + INTIMIDATE = (7) **Effect** The target cannon use its held item nor can its trainer use items on it. ==== Future Sight ==== The Pokemon foresses something terrible happening to the target. It may see images from its own future without any risk. **Type** Psychic – Special **Target** Foe – **Power** 5 **Dmg Dice** SPECIAL + 5 = 10 (+1 STAB) **Acc Dice** INSIGHT + CHANNEL = (7) **Effect** Strikes at the end of the next Round. It bypasses any Shield Move and cover. If the target retires or switches out from battle the damage will be dealt to the next opponent or to one of its allies.