====== Charizard (F) ====== **Rank:** Ace **Nature:** Rash (6) **Type** Fire/Flying **Ability** Blaze **Total HP** 8 ^**Str**^⬤⬤ΟΟΟ (2/5) ^**Tough** ^⬤⬤⬤⬤Ο^ |**Dex**|⬤⬤⬤⦿⦿Ο (5/6)|**Cool** |⬤ΟΟΟΟ| |**Vit**|⬤⬤⦿ΟΟ (3/5) |**Beauty**|⬤⬤⬤⬤Ο| |**Spe**|⬤⬤⬤ΟΟΟ (3/6)|**Clever**|⬤ΟΟΟΟ| |**Ins**|⬤⬤⦿⦿⦿ (5/5) |**Cute** |⬤ΟΟΟΟ| ^**Brawl** ^3^**Channel** ^3^**Clash** ^0^**Evasion**^2^ |**Alert** |0|**Athletic** |0|**Nature** |0|**Stealth**|0| |**Allure**|1|**Etiquette**|0|**Intimidate**|3|**Perform**|2| **Blaze** When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra die to their Damage Pool. The Fire on this Pokémon’s body will burn incredibly fierce just before fading. ===== Moves ===== **Shadow Fire** Special; Dexterity+Channel; One Foe; Spec+3; Lethal, 1 chance die to Burn **Shadow Rush** Physical; Dexterity+Brawl; One Foe; Str+2; Lethal ==== Smokescreen ==== The user convers its foe with a cloud of smoke. Some Pokemon hide inside this screen while others use it as a cover to escape. **Type** Normal – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + CHANNEL = (6) **Effect** Reduce the foe’s Accuracy. ==== Heat Wave ==== The user breathes a giant wave of incandescent air that might set fire to whatever it touches. **Type** Fire – Special **Target** All Foes – **Power** 3 **Dmg Dice** SPECIAL + 3 = 6 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (8 - 1 Successes) **Effect** Target all foes in Range. Roll 1 Chance Dice to Burn those affected. -1 Accuracy. ==== Slash ==== Using parts of its body as a blade the Pokemon pierces and tears the foe with a vicious force. **Type** Normal – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 5 **Acc Dice** DEXTERITY + BRAWL = (8) **Effect** High Critical. Lethal. ==== Growl ==== Either by a menacing attitude or cute demeanor, the foe will be unsure about attacking the user with full force. **Type** Normal – Support **Target** All Foes – **Power** 0 **Dmg Dice** None **Acc Dice** TOUGH/CUTE + PERFORM = ??? **Effect** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute) ==== Scary Face ==== By making a frightening face, the Pokemon makes others think twice about coming near. **Type** Normal – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** TOUGH + INTIMIDATE = (7) **Effect** Reduce the foe’s Dexterity by 2. ==== Shadow Claw ==== Claws become semi-ethereal and are able to briefly pierce armor, hide, skin, and objects so it can strike the target on any weak spot. **Type** Ghost – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 5 **Acc Dice** DEXTERITY + BRAWL = (8) **Effect** High Critical. ==== Fire Spin ==== The user creates a vortex of fire that remains spinning in the battlefield, trapping the foe within. **Type** Fire – Special **Target** Foe – **Power** 2 **Dmg Dice** SPECIAL + 2 = 5 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (8 - 2 Successes) **Effect** Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -2 Accuracy.