====== Beartic (F) ====== **Rank:** Ace **Nature:** Brave (9) **Type** Ice **Ability** Snow Cloak **Total HP** 8 ^**Str**^⬤⬤⬤⦿⦿Ο (5/6)^**Tough** ^⬤⬤ΟΟΟ^ |**Dex**|⬤⬤⦿Ο (3/4) |**Cool** |⬤ΟΟΟΟ| |**Vit**|⬤⬤⦿⦿Ο (4/5) |**Beauty**|⬤⬤⬤ΟΟ| |**Spe**|⬤⬤ΟΟΟ (2/5) |**Clever**|⬤ΟΟΟΟ| |**Ins**|⬤⬤⦿ΟΟ (3/5) |**Cute** |⬤⬤⬤⬤Ο| ^**Brawl** ^2^**Channel** ^1^**Clash** ^2^**Evasion**^1^ |**Alert** |1|**Athletic** |1|**Nature** |2|**Stealth**|0| |**Allure**|3|**Etiquette**|0|**Intimidate**|1|**Perform**|0| **Snow Cloak** If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokémon. The Pokémon is immune to damage from Hail weather. This Pokémon’s skin blends well with the surrounding snow and hail, you can barely see it. ===== Moves ===== **Shadow Break** Physical; Dexterity+Brawl; One Foe; Str+3; Lethal **Shadow Rush** Physical; Dexterity+Brawl; One Foe; Str+2; Lethal ==== Rest ==== The user falls asleep. During this period the body benefits from a super accelerated healing process. **Type** Psychic – Support **Target** User – **Power** 0 **Dmg Dice** None **Acc Dice** VITALITY + NATURE = (6) **Effect** Complete Heal. If successful spend 1 Will point to activate. The User must Sleep for a whole Round (from Round Start to Round End). ==== Icicle Crash ==== The user drops a big icicle over the foe, the impact may leave the opponent dazed. **Type** Ice – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 8 (+1 STAB) **Acc Dice** DEXTERITY + BRAWL = (5 - 1 Successes) **Effect** Roll 3 Chance Dice to Flinch the Foe. -1 Accuracy. ==== Play Nice ==== The user starts playing with the foe in a friendly way. This makes the foe reconsider its aggressive demeanor. **Type** Normal – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** CUTE + ALLURE = (7) **Effect** Reduce the foe’s Strength. ==== Slash ==== Using parts of its body as a blade the Pokemon pierces and tears the foe with a vicious force. **Type** Normal – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 8 **Acc Dice** DEXTERITY + BRAWL = (5) **Effect** High Critical. Lethal. ==== Hail ==== The user summons a hailstorm that will stay on the battlefield for some time. **Type** Ice – Support **Target** Battlefield – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + NATURE = (4) **Effect** Hail Weather is activated for the next 4 Rounds.