====== Custom Evolution & Training Brew ====== ===== Mechanics ===== {{ obsidian:media:root:Pasted image 20231215103632.png?nolink&600|}} - **Training EXP** Each success earns a Pokemon one Training EXP, which they distribute to their **Training Goals**. - **Training Goals** Different advancements a Pokemon can make when they put a certain amount of Training EXP towards them. Training the starts the same way as it does in the base game. When you player goes to train, ask them what they’re doing to train with their pokemon. Encourage them to flourish and make it feel like a moment in the anime. Next, the GM will decide which Attribute is relevant to the type of training being done. For example, an obstacle course might use Dexterity, but planning out attack plans would be Clever. The GM will also decide which Skill is most relevant to the training at hand, or simply choose Lore (which I affectionately call the Pokedex skill). The trainer will roll whatever dice pool the GM assigns them and get a number of successes. Those successes with count as **Training EXP**. Those can then be assigned to your current **Training Goal**. These two terms are what expand on the existing structure. ==== Training Goals ==== Training your Pokemon comes with a goal in mind. Each Goal has a required amount of **Training EXP** before you and your Pokemon can achieve it. After a training session, you can choose one Goal and put the **Training EXP** you earned towards it. You can only do so much in one training session though, so all points earned from a single training session must go to the same Goal. When you achieve certain Training Goals, you’ll have to reset the **Training EXP** you’ve put towards other goals. When your Pokemon Ranks Up or Evolves, any points in Retraining and Overranking goals are reset. === Rank Up === //Required EXP: Varies by Pokemon Rank// //On Rank Up: Reset Retraining and Overranking Goals.// {{obsidian:media:root:Pasted image 20211020205852.png?nolink&600|}} If you are a rank above the Pokemon you’re training, you can dedicate **Training EXP** towards the required successes a Pokemon needs to advance in Rank. This is the same as the core game mechanic and you can check the book for more information. === Retraining === //Required EXP: 3// //On Retraining: Nothing is reset.// After reach the required **Training EXP** of **3**, a trainer may modify their pokemon’s sheet in the following ways. This mechanic is also from the core book, see it for more information. * Redistribute all Attributes and Social Attributes awarded by Rank. * Redistribute all Skill Points awarded by Rank. Assign all Skill Points from a Rank, before assigning all Skill Points from the next Rank. * Pokémon may forget Moves and learn new Moves from available Ranks. //Forgotten Moves exclusive to previous Evolutions are lost forever.// === Overranking === //Required EXP: Varies by Pokemon Rank// //On Overranking: Nothing is reset.// {{obsidian:media:root:Pasted image 20211020205852.png?nolink&600|}} Overranking is an existing mechanic in the Pokerole core book, however we’re slightly modifying it. Instead of requiring Victories in battle to Overrank, learning an Overranked move can be done with **Training EXP**. A Pokemon can learn a move from the Rank above it’s current rank by achieving the amount of **Training EXP** it would need to rank up to that Rank. For Example, an Absol can learn //Slash// at Amateur Rank. For an Absol at Beginner rank to learn //Slash// via Overranking, the Absol would need 6 **Training EXP**. (The move learned is not declared as part of the goal; the move learned is chosen when the goal is reached.) === Evolution === //Required EXP: Varies by Pokemon Species// //On Evolution: Reset Retraining and Overranking.// In base Pokerole, typical evolution is achieved via //Victories// in battle. Here, Evolution is included as a **Training Goal**, which means you can put your **Training EXP** towards evolution. However, Evolution is a special **Training Goal** in that //Victories// in battle count towards them, much like the base game. Battle //Victories// ONLY count towards Evolution, not any other **Training Goal**. This only impacts Evolutions that have an evolution speed. Special evolutions like evolving via a stone, location, or happiness cannot be achieved through this variant. A trainer must complete the special conditions for the evolution per normal. //Author’s Note: While this mechanic has been presented, I’m a stark believer in if there’s an amazing moment that evolves (pun unintentional) from the narrative, allow for that evolution!//