#pokexplorers/pokemon ====== Ponyta (M) ====== **Rank**: Beginner **Nature**: Docile (7) **Type** Fire **Ability** Run Away **Total HP** 5 ^**Str**^⬤⬤⦿ΟΟ (3/5)^**Tough** ^⬤ΟΟΟΟ^ |**Dex**|⬤⬤ΟΟΟ (2/5)|**Cool** |⬤ΟΟΟΟ| |**Vit**|⬤⬤ΟΟ (2/4) |**Beauty**|⬤ΟΟΟΟ| |**Spe**|⬤⬤ΟΟ (2/4) |**Clever**|⬤⬤ΟΟΟ| |**Ins**|⬤⬤⦿Ο (3/4) |**Cute** |⬤⬤ΟΟΟ| ^**Brawl** ^2^**Channel** ^2^**Clash** ^0^**Evasion**^2^ |**Alert** |0|**Athletic** |0|**Nature** |2|**Stealth**|0| |**Allure**|0|**Etiquette**|0|**Intimidate**|0|**Perform**|1| **Run Away** This Pokémon cannot be Blocked. It may also obtain bonus dice to escape from battle or captivity at Storyteller’s discretion. This Pokémon is a master of escape. It will be difficult to catch and can even squeeze through the tiniest gaps to get away. **Flash Fire** The first time this Pokémon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokémon uses until the end of the scene. Fire-type moves do not deal damage to this Pokémon. This Pokémon is capable of consuming other fire sources and adding them to its own. Walking through embers, fire, lava and hell feel like a breeze to it. ===== Moves ===== ==== Take Down ==== The Pokemon recklessly grapples the foe to smash it on the ground. **Type** Normal – Physical **Target** Foe – **Power** 3 **Dmg Dice** STRENGTH + 3 = 6 **Acc Dice** DEXTERITY + BRAWL = (4 - 2 Successes) **Effect** Recoil. -2 Accuracy. ==== Growl ==== Either by a menacing attitude or cute demeanor, the foe will be unsure about attacking the user with full force. **Type** Normal – Support **Target** All Foes – **Power** 0 **Dmg Dice** None **Acc Dice** TOUGH/CUTE + PERFORM = ??? **Effect** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute) ==== Tackle ==== A basic attack that consists of charging at an enemy. **Type** Normal – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 5 **Acc Dice** DEXTERITY + BRAWL = (4) **Effect** - ==== Ember ==== The user shoots a small flame against the target that may cause a first-degree burn. **Type** Fire – Special **Target** Foe – **Power** 2 **Dmg Dice** SPECIAL + 2 = 4 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (4) **Effect** Roll 1 Chance Dice to Burn the foe. ==== Flame Wheel ==== The user cloaks itself in flames and rolls to tackle the target. **Type** Fire – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 5 (+1 STAB) **Acc Dice** DEXTERITY + BRAWL = (4) **Effect** Roll 1 Chance Dice to Burn the foe.