#pokexplorers/pokemon ====== Petilil (F) ====== **Rank**: Beginner **Nature**: Careful (5) **Type** Grass **Ability** Own Tempo **Total HP** 5 ^**Str**^⬤ΟΟ (1/3) ^**Tough** ^⬤⬤ΟΟΟ^ |**Dex**|⬤⦿Ο (2/3) |**Cool** |⬤ΟΟΟΟ| |**Vit**|⬤⬤ΟΟ (2/4) |**Beauty**|⬤⬤ΟΟΟ| |**Spe**|⬤⬤⦿ΟΟ (3/5)|**Clever**|⬤ΟΟΟΟ| |**Ins**|⬤⬤ΟΟ (2/4) |**Cute** |⬤ΟΟΟΟ| ^**Brawl** ^0^**Channel** ^2^**Clash** ^0^**Evasion**^1^ |**Alert** |0|**Athletic** |1|**Nature** |2|**Stealth**|1| |**Allure**|0|**Etiquette**|2|**Intimidate**|0|**Perform**|0| **Chlorophyll** If Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute. The Pokémon synthesizes sunlight to get energy, if it’s kept in a sunny environment it will rarely need to eat. **Own Tempo** This Pokémon is not affected by the Confused Status. This Pokémon will do everything at its own pace, peer pressure will be ignored. Its behavior reflexive and calm… maybe too calm. ===== Moves ===== ==== Sleep Powder ==== The user scatters powder around, anyone who comes in contact with it will fall asleep. **Type** Grass – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + NATURE = (5 - 2 Successes) **Effect** Put the Target to Sleep. -2 Accuracy. ==== Leech Seed ==== The user plants some seeds on the target, the seeds sprout and restore the user’s health by absorbing the foe’s vital energy. **Type** Grass – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + NATURE = (5 - 1 Successes) **Effect** If successful spend 1 Will point to activate. At the end of each Round, Roll 1 Dice of Damage to the foe. User heals for 1 HP for every damage dealt this way. Grass Type Pokemon are immune to this Move. -1 Accuracy. ==== Absorb ==== The user absorbs the vital energy of the foe. **Type** Grass – Special **Target** Foe – **Power** 1 **Dmg Dice** SPECIAL + 1 = 4 (+1 STAB) **Acc Dice** DEXTERITY + CHANNEL = (4) **Effect** The user restores HP equal to half the damage dealt rounded down. ==== Growth ==== The Pokemon expands its body. It grows bigger and stronger. **Type** Normal – Support **Target** User – **Power** 0 **Dmg Dice** None **Acc Dice** SPECIAL + NATURE = (5) **Effect** Increase the User’s Strength and Special.