====== Purrloin (M) ====== **Rank**: Beginner **Nature**: Quirky (9) **Type** Dark **Ability** Limber **Total HP** 4 ^**Str**^⬤⬤ΟΟ (2/4)^**Tough** ^⬤ΟΟΟΟ^ |**Dex**|⬤⬤⦿Ο (3/4)|**Cool** |⬤ΟΟΟΟ| |**Vit**|⬤ΟΟ (1/3) |**Beauty**|⬤ΟΟΟΟ| |**Spe**|⬤⬤ΟΟ (2/4)|**Clever**|⬤⬤ΟΟΟ| |**Ins**|⬤⦿Ο (2/3) |**Cute** |⬤⬤ΟΟΟ| ^**Brawl** ^1^**Channel** ^1^**Clash** ^1^**Evasion**^0^ |**Alert** |0|**Athletic** |1|**Nature** |0|**Stealth**|0| |**Allure**|0|**Etiquette**|1|**Intimidate**|2|**Perform**|2| **Limber** This Pokémon is not affected by the Paralysis Status. The muscles of this Pokémon are incredibly flexible and elastic. Easing their movement, agility, and grace. **Unburden** The first time this Pokémon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute. This Pokémon is most comfortable when it is freed from having to carry stuff around. It loves to be able to move without restrictions. ===== Moves ===== ==== Growl ==== Either by a menacing attitude or cute demeanor, the foe will be unsure about attacking the user with full force. **Type** Normal – Support **Target** All Foes – **Power** 0 **Dmg Dice** None **Acc Dice** TOUGH/CUTE + PERFORM = ??? **Effect** Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute) ==== Sand Attack ==== The user shoots some sand into the opponent’s eyes. **Type** Ground – Support **Target** Foe – **Power** 0 **Dmg Dice** None **Acc Dice** DEXTERITY + CHANNEL = (4) **Effect** Reduce the foe’s Accuracy. ==== Assist ==== The Pokémon hurriedly remembers one action performed by a partner. Some Pokémon can even do what a human does and assist him with any tasks. **Type** Normal – Support **Target** One Ally – **Power** 0 **Dmg Dice** None **Acc Dice** CLEVER + PERFORM = (4) **Effect** Choose one Move known by a random member of your party. You performed that Move using the Accuracy roll from Assist. ==== Scratch ==== The Pokemon uses its sharp claws to scratch the enemy. **Type** Normal – Physical **Target** Foe – **Power** 2 **Dmg Dice** STRENGTH + 2 = 4 **Acc Dice** DEXTERITY + BRAWL = (4) **Effect** -