#PokeroleSRD/Statblock ====== Zapdos (Galarian Form) ====== A **Fighting/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Defiant** The first time this Pokemon has an Attribute reduced during a battle, Increase 2 Points to its Strength. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |9 |6 |6 |7 |5 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |7/7 |6/6 |5/5 |5/5 |5/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Peck** - //Flying Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Focus Energy** - //Normal Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Channel//. **Effect:** All of the user’s damage moves now have High Critical. This effect lasts until end of scene or the user is removed from battle. * ☐ **Rock Smash** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 5 Chance Dice to Reduce foe’s Defense. * ☐ **Light Screen** - //Psychic Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds. * ☐ **Pluck** - //Flying Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the Target is holding a Berry, the User eats it and gains its effects. * ☐ **Agility** - //Psychic Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Increase the User’s Dexterity by 2. * ☐ **Ancient Power** - //Rock Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase the User’s Strength, Dexterity, Special, Defense, and Sp. Defense. * ☐ **Brick Break** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** If a Barrier is in place on the foe’s side (ie. Light Screen, Reflect) destroy the barrier and add 2 Extra Dice to the Damage Pool. * ☐ **Drill Peck** - //Flying Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. * ☐ **Quick Guard** - //Fighting Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Priority 3. Shield Move. This move will only protect against Damaging Moves with “Priority”. Reduce 3 Dice from the foe’s Damage Pool. Negate the effects of support moves that target the User and Allies. * ☐ **Quick Guard** - //Fighting Type// Support Move learned at //Master//. Targets //User and Allies//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Priority 3. Shield Move. This move will only protect against Damaging Moves with “Priority”. Reduce 3 Dice from the foe’s Damage Pool. Negate the effects of support moves that target the User and Allies. * ☐ **Bulk Up** - //Fighting Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Vitality+Athletic//. **Effect:** Increase the User’s Strength and Defense. * ☐ **Counter** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Brawl// with a damage pool of //+2//. **Effect:** This Move can only deal damage if the Foe has dealt Physical Damage to the User this Round. Roll the same Damage Pool as your Foe plus 2 Extra Dice. Ignore the foe’s Defenses. * ☐ **Detect** - //Fighting Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Alert//. **Effect:** Priority. Shield Move. Reduce 3 Damage this pokemon would receive from a Damaging Move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take. * ☐ **Close Combat** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** After dealing damage, Reduce the User’s Defense and Sp. Defense. * ☐ **Reversal** - //Fighting Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Add 1 Extra Dice to the Damage Pool for every missing HP the User has. Up to 5 Dice may be added this Way. * ☐ **Brave Bird** - //Flying Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+5//. **Effect:** Recoil. * ☐ **Stomping Tantrum** - //Ground Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Add 2 Extra Dice to the Damage Pool of this move is the User failed the Accuracy Roll of the last Move it performed. * ☐ **Blaze Kick** - //Fire Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Roll 2 Chance Dice to Apply Burn 2 to the Foe. -1 Accuracy.