#PokeroleSRD/Statblock ====== Yanma ====== A **Bug/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Speed Boost** At the end of the Round, Increase 1 Point to this Pokemon’s Dexterity Attribute. Up to 3 Points might be added this way. * **Compound Eyes** This Pokemon gets 2 Bonus Dice on the Accuracy Pool of any move with Reduced Accuracy. * **Frisk** When this Pokemon enters the battlefield, Storyteller must reveal its trainer the held item of one foe. ===== Stats ===== ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |5 |3 |3 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/4 |3/6 |2/4 |2/5 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Foresight** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Insight+Alert//. **Effect:** The Foe cannot evade moves performed by the user. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types. * ☐ **Quick Attack** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Double the Pokemon’s movement speed. * ☐ **Double Team** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Dexterity+Evasion//. **Effect:** The User can now make up to 5 Evasions per Round. * ☐ **Sonic Boom** - //Normal Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //+0//. **Effect:** This moves always inflicts 1 damage. * ☐ **Detect** - //Fighting Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Alert//. **Effect:** Priority. Shield Move. Reduce 3 Damage this pokemon would receive from a Damaging Move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take. * ☐ **Supersonic** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Tough+Channel//. **Effect:** Confuse the foe. -3 Accuracy. * ☐ **Uproar** - //Normal Type// Special Move learned at //Amateur//. Targets //Random Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** For the rest of the Round, no Pokemon can fall asleep. If a Pokemon was asleep it wakes up. Sound Based Move. * ☐ **Pursuit** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the foe is Switching Out or escaping. Add 2 Dice to the Damage Pool and Priority 1 to this move. * ☐ **Ancient Power** - //Rock Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase the User’s Strength, Dexterity, Special, Defense, and Sp. Defense. * ☐ **Hypnosis** - //Psychic Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Allure//. **Effect:** Put the target to sleep. Dark-Type Pokemon are affected by this move. -4 Accuracy. * ☐ **Wing Attack** - //Flying Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Screech** - //Normal Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Reduce the foe’s Defense by 2. Sound Based. * ☐ **U-Turn** - //Bug Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** The user switches out after dealing damage. The replacement Pokemon arrives to ready to fight. Roll its initiative Switcher Move. * ☐ **Air Slash** - //Flying Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Flinch the foe. * ☐ **Bug Buzz** - //Bug Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+3//. **Effect:** Sound Based. Roll 1 Chance Dice to reduce foe’s Sp. Defense. * ☐ **Feint** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Priority 2. This Move ignores any Shielding Move. * ☐ **Feint Attack** - //Dark Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Never Fail. * ☐ **Tailwind** - //Flying Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2.