#PokeroleSRD/Statblock ====== Xurkitree ====== A **Electric** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Beast Boost** If a foe faints because of an attack dealt by this Ultra-Beast, Increase 1 Point to its Attribute with highest limit. Up to 3 points can be increased this way. Only Ultra-Beasts might have this Ability. Beast Boost can’t be swapped or copied. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |9 |5 |5 |5 |9 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |5/5 |5/5 |5/5 |9/9 |5/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Tail Glow** - //Bug Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Increase the User’s Special by 3. * ☐ **Spark** - //Electric Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Paralyze the foe. * ☐ **Charge** - //Electric Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Add 2 Dice to the Damage Pool to the next Electric Damaging move the user performs. * ☐ **Wrap** - //Normal Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -1 Accuracy. * ☐ **Thunder Shock** - //Electric Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Paralyze the foe. * ☐ **Thunder Wave** - //Electric Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Paralyze the foe. -1 Accuracy. * ☐ **Shock Wave** - //Electric Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Never Fail. * ☐ **Ingrain** - //Grass Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** User Heals 1 HP at the end of every Round. While this move is active the User is now Blocked. * ☐ **Thunder Punch** - //Electric Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Fist Based. Roll 1 Chance Dice to Paralyze foe. * ☐ **Eerie Impulse** - //Electric Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Reduce foe’s Special by 2. * ☐ **Signal Beam** - //Bug Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Thunderbolt** - //Electric Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Paralyze the foe. * ☐ **Hypnosis** - //Psychic Type// Support Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Insight+Allure//. **Effect:** Put the target to sleep. Dark-Type Pokemon are affected by this move. -4 Accuracy. * ☐ **Discharge** - //Electric Type// Special Move learned at //Master//. Targets //Area//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Paralyze those affected. * ☐ **Electric Terrain** - //Electric Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** For the Next 4 Rounds all Electric Attacks will deal 1 Extra Dice of Damage. Anyone on the ground will be cured from “Sleep” Status. * ☐ **Power Whip** - //Grass Type// Physical Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+5//. **Effect:** -2 Accuracy. * ☐ **Ion Deluge** - //Electric Type// Support Move learned at //Master//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** For the rest of the Scene, Normal Type Moves will deal damage as if they were Electric Type Moves. * ☐ **Zap Cannon** - //Electric Type// Special Move learned at //Master//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+5//. **Effect:** Lethal. Paralyze the Foe. -3 Accuracy. * ☐ **Magnet Rise** - //Electric Type// Support Move learned at //Master//. Targets //User//. It’s Accuracy dice are //Insight+Nature//. **Effect:** For the Next 4 Rounds the User gains immunity against Ground Type Moves. * ☐ **Brutal Swing** - //Dark Type// Physical Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Lethal. Target all Foes in range. * ☐ **Electroweb** - //Electric Type// Special Move learned at //Master//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Reduce Dexterity of those affected.