#PokeroleSRD/Statblock ====== Whimsicott ====== A **Grass/Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Prankster** Add Pritority +1 to all Support moves of this Pokemon. * **Infiltrator** Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by this Pokemon. * **Chlorophyll** If Sunny Weather is in effect, Increase 2 Points to this Pokemon’s Dexterity Attribute. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |3 |3 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/4 |3/6 |2/5 |2/5 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Growth** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Strength and Special. * ☐ **Leech Seed** - //Grass Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful spend 1 Will point to activate. At the end of each Round, Roll 1 Dice of Damage to the foe. User heals for 1 HP for every damage dealt this way. Grass Type Pokemon are immune to this Move. -1 Accuracy. * ☐ **Mega Drain** - //Grass Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. * ☐ **Cotton Spore** - //Grass Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel//. **Effect:** Reduce foe’s Dexterity by 2. * ☐ **Gust** - //Flying Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. * ☐ **Tailwind** - //Flying Type// Support Move learned at //Amateur//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2. * ☐ **Moonblast** - //Fairy Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+3//. **Effect:** Roll 3 Chance Dice to Reduce foe’s Special. * ☐ **Hurricane** - //Flying Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+5//. **Effect:** Lethal. Roll 3 Chance Dice to Confuse the Foe. If Rain Weather in effect ignore this moves reduced accuracy. -2 Accuracy. * ☐ **Fake Tears** - //Dark Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Reduce the foe’s Sp. Defense by 2. * ☐ **Memento** - //Dark Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Will+Channel//. **Effect:** The user faints. Reduce foe’s Strength. Dexterity. Special. Defense and Sp. Defense by 2. Lasts for a whole scene. * ☐ **Encore** - //Normal Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Cool+Allure//. **Effect:** For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3.