#PokeroleSRD/Statblock ====== Snom ====== A **Ice/Bug** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Shield Dust** If this Pokemon is hit by an attack with chance dice for an additional effect, it won’t be affected by said effects. * **Ice Scales** Reduce by 2 the Damage dealt to this Pokemon by All Special Attacks. ===== Stats ===== ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |4 |1 |1 |1 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |1/3 |1/3 |1/3 |2/4 |1/3 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Powder Snow** - //Ice Type// Special Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Freeze those affected. * ☐ **Struggle Bug** - //Bug Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** Reduce the foe’s Special. * ☐ **Rest** - //Psychic Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Complete Heal. If successful spend 1 Will point to activate. The User must Sleep for a whole Round (from Round Start to Round End). * ☐ **Snore** - //Normal Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Special+Perform// with a damage pool of //Special+2//. **Effect:** This move can only be used if the user asleep. Roll 3 Chance Dice to Flinch the foe. Sound Based Move. * ☐ **Bug Bite** - //Bug Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** If the Target Pokemon is holding a berry, the user eats it and gains its effect.