#PokeroleSRD/Statblock ====== Skuntank ====== A **Poison/Dark** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Stench** Reduces the chance of random Wild Pokemon encounters. Whenever this Pokemon is hit with a Non-Ranged Physical Attack, it Rolls 1 Chance Dice to Flinch the foe. * **Aftermath** If this Pokemon faints due to a Non-Ranged Physical Attack , the user of that attack is dealt 2 Damage. * **Keen Eye** This Pokemon cannot have successes removed from its Accuracy rolls by Moves, Items or Abilities. Pain Penalizations and Difficulty Penalties may still apply. ===== Stats ===== ^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |7 |2 |2 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/5 |2/5 |2/4 |2/5 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Focus Energy** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Insight+Channel//. **Effect:** All of the user’s damage moves now have High Critical. This effect lasts until end of scene or the user is removed from battle. * ☐ **Poison Gas** - //Poison Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Special+Channel//. **Effect:** Poison those affected. -1 Accuracy. * ☐ **Screech** - //Normal Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Tough+Perform//. **Effect:** Reduce the foe’s Defense by 2. Sound Based. * ☐ **Fury Swipes** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -1 Accuracy. * ☐ **Smokescreen** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Reduce the foe’s Accuracy. * ☐ **Feint** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Priority 2. This Move ignores any Shielding Move. * ☐ **Bite** - //Dark Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Roll 3 Chance Dice to Flinch the foe. * ☐ **Slash** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. * ☐ **Toxic** - //Poison Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Badly Poison the Foe. -1 Accuracy. * ☐ **Acid Spray** - //Poison Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Reduce the foe’s Special by 2. * ☐ **Flamethrower** - //Fire Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Apply Burn 2 to the foe. * ☐ **Venom Drench** - //Poison Type// Support Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Special+Channel//. **Effect:** If an affected foe is poisoned or becomes poisoned in the same Round you used this Move then Reduce its Strength, Special, and Dexterity. * ☐ **Night Slash** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Lethal. High Critical. * ☐ **Memento** - //Dark Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Will+Channel//. **Effect:** The user faints. Reduce foe’s Strength. Dexterity. Special. Defense and Sp. Defense by 2. Lasts for a whole scene. * ☐ **Belch** - //Poison Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Channel// with a damage pool of //Special+5//. **Effect:** The user must eat something before using this Move. -1 Accuracy. * ☐ **Explosion** - //Normal Type// Physical Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+10//. **Effect:** After the damage is dealt the User faints. Lethal. * ☐ **Play Rough** - //Fairy Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Roll 1 Chance Dice to Reduce foe’s Strength. -1 Accuracy. * ☐ **Sucker Punch** - //Dark Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1. This move can only be used after the Target rolls a damaging move. * ☐ **Scary Face** - //Normal Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Tough+Intimidate//. **Effect:** Reduce the foe’s Dexterity by 2.