#PokeroleSRD/Statblock ====== Skiploom ====== A **Grass/Flying** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Chlorophyll** If Sunny Weather is in effect, Increase 2 Points to this Pokemon’s Dexterity Attribute. * **Leaf Guard** If Sunny weather is in effect, this Pokemon can’t have any Status Conditions inflicted. Previously inflicted conditions remain. * **Infiltrator** Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by this Pokemon. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |2 |2 |2 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/4 |2/5 |2/4 |2/4 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Splash** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Dexterity+Brawl//. * ☐ **Synthesis** - //Grass Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Basic Heal. If Successful spend 1 Will point to activate. If performed under Sunny weather this Move is a Complete Heal. If Rain/Sandstorm Weather is in effect this move only heals 1 HP. * ☐ **Tail Whip** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Reduce the foe’s Defense. * ☐ **Tackle** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Fairy Wind** - //Fairy Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. * ☐ **Poison Powder** - //Poison Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Poison the Foe. -2 Accuracy. * ☐ **Stun Spore** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Paralyze the Foe. -2 Accuracy. * ☐ **Sleep Powder** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Put the Target to Sleep. -2 Accuracy. * ☐ **Bullet Seed** - //Grass Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Ranged. Successive Actions. * ☐ **Leech Seed** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** If successful spend 1 Will point to activate. At the end of each Round, Roll 1 Dice of Damage to the foe. User heals for 1 HP for every damage dealt this way. Grass Type Pokemon are immune to this Move. -1 Accuracy. * ☐ **Mega Drain** - //Grass Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. * ☐ **Acrobatics** - //Flying Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+4//. **Effect:** If the User has a Held Item, remove 2 Dice from the Damage Roll. * ☐ **Rage Powder** - //Bug Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Insight+Intimidate//. **Effect:** Priority 2. During this Round, all damage moves from any foe must target the User. * ☐ **Cotton Spore** - //Grass Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel//. **Effect:** Reduce foe’s Dexterity by 2. * ☐ **U-Turn** - //Bug Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** The user switches out after dealing damage. The replacement Pokemon arrives to ready to fight. Roll its initiative Switcher Move. * ☐ **Worry Seed** - //Grass Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Until the end of the Scene. Target’s Ability is now “Insomnia”. * ☐ **Giga Drain** - //Grass Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. * ☐ **Bounce** - //Flying Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Charge Move. While charging this Move, the user will be out of range. Roll 3 Chance Dice to Paralyze the foe. * ☐ **Memento** - //Dark Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Will+Channel//. **Effect:** The user faints. Reduce foe’s Strength. Dexterity. Special. Defense and Sp. Defense by 2. Lasts for a whole scene. * ☐ **Silver Wind** - //Bug Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase User’s Strength. Dexterity. Special. Defense. Sp. Defense. * ☐ **Seed Bomb** - //Grass Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Ranged. * ☐ **Aromatherapy** - //Grass Type// Support Move learned at //Pro//. Targets //User and Allies//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep.