#PokeroleSRD/Statblock ====== Shedinja ====== A **Bug/Ghost** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Wonder Guard** This Pokemon only receives damage from Status Conditions, and from Moves that deal Super Effective damage against it. This Pokemon is immune to damage from other sources like weather conditions and entry hazards. ===== Stats ===== ^**HP (1)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |3 |1 |1 |2 |1 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |2/5 |1/3 |2/4 |1/3 |1/3 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Harden** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Increase the User’s Defense. * ☐ **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Absorb** - //Grass Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** The user restores HP equal to half the damage dealt rounded down. * ☐ **Sand Attack** - //Ground Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel//. **Effect:** Reduce the foe’s Accuracy. * ☐ **Fury Swipes** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -1 Accuracy. * ☐ **Mind Reader** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel//. **Effect:** This Pokemon gets 2 automatic successes on the next Accuracy Roll or Evasion Roll against the target. * ☐ **Spite** - //Ghost Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Will+Intimidate//. **Effect:** Reduce Target’s Will to 1 point temporarily. Reset any effects it got from spending Will Points. * ☐ **Confuse Ray** - //Ghost Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Confuse the foe. * ☐ **Shadow Sneak** - //Ghost Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. * ☐ **Grudge** - //Ghost Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Will+Channel//. **Effect:** The User Faints. The foe gets its Will depleted and any effects gained from spending them. The Foe must roll Loyalty at the end of every Round to keep battling. Each Round 1 more success is required. * ☐ **Phantom Force** - //Ghost Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+3//. **Effect:** Charge Move. While charging this Move, other Moves will not affect the user. If the Target made a Shielding Action the shield is destroyed and won’t have any effect. * ☐ **Heal Block** - //Psychic Type// Support Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Special+Channel//. **Effect:** No one can regain any lost HP. Lasts 4 Rounds. * ☐ **Shadow Ball** - //Ghost Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce foe’s Sp. Defense. * ☐ **Final Gambit** - //Fighting Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Will+Athletic// with a damage pool of //+0//. **Effect:** Ignore the foe’s Defenses. The user faints after dealing damage. * ☐ **Feint Attack** - //Dark Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Never Fail. * ☐ **X-Scissor** - //Bug Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+3//.