#PokeroleSRD/Statblock ====== Salandit ====== A **Poison/Fire** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Corrosion** Ignore any immunity the foe has to Poison-Type Damage and/or to be inflicted Poison and Badly Poisoned Status Ailments. * **Oblivious** This Pokemon is not affected by the Love Status. It is immune to the effects of moves that affect its feelings such as Taunt, Charm, Captivate etc. ===== Stats ===== ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |4 |2 |2 |1 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |1/3 |2/5 |1/3 |2/5 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Poison Gas** - //Poison Type// Support Move learned at //Starter//. Targets //All Foes//. It’s Accuracy dice are //Special+Channel//. **Effect:** Poison those affected. -1 Accuracy. * ☐ **Ember** - //Fire Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Burn the foe. * ☐ **Sweet Scent** - //Normal Type// Support Move learned at //Beginner//. Targets //All Foes//. It’s Accuracy dice are //Special+Nature//. **Effect:** Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle. * ☐ **Dragon Rage** - //Dragon Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //+0//. **Effect:** This moves always inflicts 2 damage. * ☐ **Smog** - //Poison Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** Roll 4 Chance Dice Poison the Foe. -2 Accuracy. * ☐ **Double Slap** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -2 Accuracy. * ☐ **Flame Burst** - //Fire Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** After dealing damage, the user may roll 1 Dice of Damage against two other Targets. * ☐ **Toxic** - //Poison Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Badly Poison the Foe. -1 Accuracy. * ☐ **Nasty Plot** - //Dark Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Clever+Alert//. **Effect:** Increase the user’s Special by 2. * ☐ **Venoshock** - //Poison Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** If the Foe is already poisoned, add 2 Extra Dice to the Damage Pool. * ☐ **Flamethrower** - //Fire Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Apply Burn 2 to the foe. * ☐ **Venom Drench** - //Poison Type// Support Move learned at //Ace//. Targets //All Foes//. It’s Accuracy dice are //Special+Channel//. **Effect:** If an affected foe is poisoned or becomes poisoned in the same Round you used this Move then Reduce its Strength, Special, and Dexterity. * ☐ **Dragon Pulse** - //Dragon Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. * ☐ **Attract** - //Normal Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Beauty+Allure//. **Effect:** If Successful, Target is now In Love. This Move fails if target is from same gender as the User or genderless. * ☐ **Fake Out** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically. * ☐ **Will-O-Wisp** - //Fire Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel//. **Effect:** Burn the Foe. -2 Accuracy.