#PokeroleSRD/Statblock ====== Rolycoly ====== A **Rock** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Steam Engine** The first time this Pokemon is hit with a Fire or Water-Type Move. Increase 3 Points to its Dexterity Atribute. * **Heatproof** Burn 1 deals no Damage to this Pokemon. If this Pokemon is hit by a Fire-Type Attack, Reduce the damage dealt by 2. * **Flash Fire** The first time this Pokemon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokemon uses until the end of the scene. Fire-type moves do not deal damage to this Pokemon. ===== Stats ===== ^**HP (3)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |5 |1 |1 |1 |1 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |1/3 |1/3 |2/4 |1/3 |2/4 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Tackle** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Smokescreen** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Reduce the foe’s Accuracy. * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity. * ☐ **Smack Down** - //Rock Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Strength+2//. **Effect:** Ranged. Remove the foe’s Immunity to Ground-Type Attacks. * ☐ **Rock Polish** - //Rock Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Dexterity+Channel//. **Effect:** Increase User’s Dexterity by 2. * ☐ **Ancient Power** - //Rock Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Increase the User’s Strength, Dexterity, Special, Defense, and Sp. Defense. * ☐ **Incinerate** - //Fire Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Destroy the held Berries of those affected. * ☐ **Stealth Rock** - //Rock Type// Support Move learned at //Ace//. Targets //Battlefield//. It’s Accuracy dice are //Dexterity+Stealth//. **Effect:** Entry Hazard. Foe Pokemon that enter the battlefield lose 1 HP. This effect does not stack. * ☐ **Heat Crash** - //Fire Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+2//. **Effect:** Add 1 Extra Dice to the Damage Pool for every 50 kgs. of weight above the target’s weight. Up to +4 Extra Dice may be added this way. * ☐ **Rock Blast** - //Rock Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Ranged. Successive Actions. -1 Accuracy. * ☐ **Endure** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield Move. For the rest of the Round damaging moves can not reduce the user’s HP to less then 1. Status Ailments, Weather Conditions, Recoil, Self inflicted damage can still deal damage. * ☐ **Spikes** - //Ground Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Foe Pokemon that enter the battlefield will lose 1 HP, this effect does not stack. Pokemon with the Levitate ability and Flying Type Pokemon are immune to this effect. Entry Hazard. * ☐ **Substitute** - //Normal Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Dexterity+Stealth//. **Effect:** Deal 2 Damage to the user and put a decoy with 2 HP with the same Defenses as the user. If the decoy’s HP is depleted, it disappears and the user comes back into the fight. Decoy can only be affected by damaging moves.