#PokeroleSRD/Statblock ====== Parasect ====== A **Bug/Grass** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: * **Effect Spore** If hit by a Non-Ranged Physical Attack, the Pokemon rolls 3 Chance Dice to Poison, Paralize or Sleep the foe at random. * **Dry Skin** If Sunny Weather is in effect, this Pokemon will receive 1 damage at the end of each round. Fire attacks will deal 1 additional Damage to this Pokemon. Water attacks may heal 1 HP to this Pokemon instead of dealing damage. * **Damp** No ally or foe will be able to use the moves Explosion or Self-Destruct in an area around this Pokemon. ===== Stats ===== ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ |6 |1 |1 |3 |2 | |**Str** |**Dex** |**Vit** |**Spec** |**Ins** | |3/6 |1/3 |2/5 |2/5 |2/5 | |**Tough** |**Cool**|**Beauty**|**Clever** |**Cute** | |1 |1 |1 |1 |1 | ===== Skills ===== ^Skill^Skill^Skill^Skill^Skill^Skill^Skill^Skill^ | | | | | | | | | ===== Moves ===== * ☐ **Scratch** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. * ☐ **Stun Spore** - //Grass Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Paralyze the Foe. -2 Accuracy. * ☐ **Absorb** - //Grass Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+1//. **Effect:** The user restores HP equal to half the damage dealt rounded down. * ☐ **Poison Powder** - //Poison Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Poison the Foe. -2 Accuracy. * ☐ **Cross Poison** - //Poison Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Roll 1 Chance Dice to Poison the foe. * ☐ **Fury Cutter** - //Bug Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. * ☐ **Spore** - //Grass Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Nature//. **Effect:** Put the Target to Sleep. * ☐ **Slash** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** High Critical. Lethal. * ☐ **Growth** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Increase the User’s Strength and Special. * ☐ **Giga Drain** - //Grass Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** The user restores HP equal to half the damage dealt, rounded down. * ☐ **Aromatherapy** - //Grass Type// Support Move learned at //Ace//. Targets //User and Allies//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep. * ☐ **Rage Powder** - //Bug Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Insight+Intimidate//. **Effect:** Priority 2. During this Round, all damage moves from any foe must target the User. * ☐ **X-Scissor** - //Bug Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Strength+Brawl// with a damage pool of //Strength+3//. * ☐ **Psybeam** - //Psychic Type// Special Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe. * ☐ **Synthesis** - //Grass Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Special+Nature//. **Effect:** Basic Heal. If Successful spend 1 Will point to activate. If performed under Sunny weather this Move is a Complete Heal. If Rain/Sandstorm Weather is in effect this move only heals 1 HP. * ☐ **Seed Bomb** - //Grass Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Ranged.